Files
Vulkan-Samples/shaders/mobile_nerf/quad.vert
T
2025-09-04 10:54:47 +08:00

39 lines
1.3 KiB
GLSL

/* Copyright (c) 2024, Qualcomm Innovation Center, Inc. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* ------------------------------------------------------------------------
*
* THIS IS A MODIFIED VERSION OF THE ORIGINAL FILE
*
* The original file, along with the original Apache-2.0 LICENSE can be found at:
* https://github.com/google-research/jax3d/tree/main/jax3d/projects/mobilenerf
*
* Modification details: Shader code was updated to work on Vulkan (originally
* built for WebGL)
* Contributor: (Qualcomm) Rodrigo Holztrattner - quic_rholztra@quicinc.com
*/
#version 460
out gl_PerVertex {
vec4 gl_Position;
};
void main()
{
vec2 outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f);
}