190 lines
6.0 KiB
C++
190 lines
6.0 KiB
C++
/* Copyright (c) 2024-2025, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "rendering/postprocessing_pipeline.h"
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#include "rendering/render_pipeline.h"
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#include "scene_graph/components/camera.h"
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#include "scene_graph/components/perspective_camera.h"
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#include "vulkan_sample.h"
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/**
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* @brief Image Compression Control Sample
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*
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* This sample shows how to use the extensions VK_EXT_image_compression_control
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* and VK_EXT_image_compression_control_swapchain to select between
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* different levels of image compression.
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*
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* The UI shows the impact compression has on image size and bandwidth,
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* illustrating the benefits of fixed-rate (visually lossless) compression.
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*/
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class ImageCompressionControlSample : public vkb::VulkanSampleC
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{
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public:
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ImageCompressionControlSample();
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virtual bool prepare(const vkb::ApplicationOptions &options) override;
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virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override;
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virtual ~ImageCompressionControlSample() = default;
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virtual void update(float delta_time) override;
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virtual void render(vkb::core::CommandBufferC &command_buffer) override;
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void draw_gui() override;
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private:
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vkb::sg::PerspectiveCamera *camera{nullptr};
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virtual void prepare_render_context() override;
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virtual void create_render_context() override;
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std::unique_ptr<vkb::RenderTarget> create_render_target(vkb::core::Image &&swapchain_image);
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enum class Attachments : int
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{
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Swapchain = 0,
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Depth = 1,
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Color = 2,
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};
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/**
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* @brief Postprocessing pipeline
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* In this sample, a postprocessing pass applies a simple chromatic aberration effect
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* to the output of the forward rendering pass. Since this color output needs to
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* be saved to main memory, it is a simple use case for compressing the image and
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* saving bandwidth and memory footprint, as illustrated in the sample.
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*/
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std::unique_ptr<vkb::PostProcessingPipeline> postprocessing_pipeline{};
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/**
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* @brief Load/store operations of the forward rendering pass attachments
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* Used to specify that the color output must be stored to main memory.
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*/
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std::vector<vkb::LoadStoreInfo> scene_load_store{};
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/**
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* @brief Color image parameters
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* These are the properties of the color output image.
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*/
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VkImageCreateInfo color_image_info{VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
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/**
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* @brief Compression scheme
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* By default, many implementations support lossless compression.
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* Some also support fixed-rate compression, which is generally visually lossless.
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* This flag can also be used to disable all compression, which is not recommended.
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*/
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VkImageCompressionFlagsEXT compression_flag{VK_IMAGE_COMPRESSION_DEFAULT_EXT};
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/**
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* @brief Possible compression schemes
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*/
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enum class TargetCompression : int
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{
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Default = 0,
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FixedRate = 1,
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None = 2,
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// Enum value count
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Count = 3
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};
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/**
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* @brief Compression rate for the color image
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* If fixed-rate compression is selected, this specifies the bitrate per component.
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*/
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VkImageCompressionFixedRateFlagsEXT compression_fixed_rate_flag_color{};
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/**
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* @brief Compression rate for the Swapchain image
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*/
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VkImageCompressionFixedRateFlagsEXT compression_fixed_rate_flag_swapchain{};
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/**
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* @brief Supported values for compression rate
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* These depend on the properties (format and usage) of the color image.
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*/
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std::vector<VkImageCompressionFixedRateFlagBitsEXT> supported_fixed_rate_flags_color{};
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/**
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* @brief Supported values for compression rate
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* These depend on the properties (format and usage) of the Swapchain image.
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*/
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std::vector<VkImageCompressionFixedRateFlagBitsEXT> supported_fixed_rate_flags_swapchain{};
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/**
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* @brief Possible fixed-rate compression levels
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*/
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enum FixedRateCompressionLevel : int
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{
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High = 0, // Highest compression available (smallest bitrate)
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Low = 1, // Lowest compression available (largest bitrate)
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};
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/**
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* @brief Selects the compression bitrate given a list of supported values and a compression level
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*/
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VkImageCompressionFixedRateFlagBitsEXT select_fixed_rate_compression_flag(std::vector<VkImageCompressionFixedRateFlagBitsEXT> &supported_fixed_rate_flags,
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FixedRateCompressionLevel compression_level);
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/**
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* @brief Size (in MB) of the color image (output of the forward rendering pass)
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*/
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float footprint_color{};
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/**
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* @brief Size (in MB) of the Swapchain image (output of the postprocessing pass)
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*/
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float footprint_swapchain{};
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/**
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* @brief Time
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* Used to animate the chromatic aberration effect.
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*/
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float elapsed_time{};
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/**
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* @brief Updates compression settings based on user GUI input.
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* Triggers recreation of the Swapchain and other render targets.
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*/
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void update_render_targets();
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/**
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* @brief Unsupported compression schemes
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* Used to reduce the GUI controls if, for instance, the required
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* extensions are not supported by the device.
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*/
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std::set<TargetCompression> gui_skip_compression_values;
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/* Helpers for managing GUI input */
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TargetCompression gui_target_compression{TargetCompression::Default};
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TargetCompression last_gui_target_compression{gui_target_compression};
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FixedRateCompressionLevel gui_fixed_rate_compression_level{FixedRateCompressionLevel::High};
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FixedRateCompressionLevel last_gui_fixed_rate_compression_level{gui_fixed_rate_compression_level};
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};
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std::unique_ptr<vkb::VulkanSampleC> create_image_compression_control();
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