Files
Vulkan-Samples/framework/scene_graph/components/mesh.cpp
T
2025-09-04 10:54:47 +08:00

64 lines
1.4 KiB
C++

/* Copyright (c) 2018-2019, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "mesh.h"
namespace vkb
{
namespace sg
{
Mesh::Mesh(const std::string &name) :
Component{name}
{}
void Mesh::update_bounds(const std::vector<glm::vec3> &vertex_data, const std::vector<uint16_t> &index_data)
{
bounds.update(vertex_data, index_data);
}
std::type_index Mesh::get_type()
{
return typeid(Mesh);
}
const AABB &Mesh::get_bounds() const
{
return bounds;
}
void Mesh::add_submesh(SubMesh &submesh)
{
submeshes.push_back(&submesh);
}
const std::vector<SubMesh *> &Mesh::get_submeshes() const
{
return submeshes;
}
void Mesh::add_node(Node &node)
{
nodes.push_back(&node);
}
const std::vector<Node *> &Mesh::get_nodes() const
{
return nodes;
}
} // namespace sg
} // namespace vkb