64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
/* Copyright (c) 2018-2019, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "mesh.h"
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namespace vkb
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{
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namespace sg
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{
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Mesh::Mesh(const std::string &name) :
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Component{name}
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{}
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void Mesh::update_bounds(const std::vector<glm::vec3> &vertex_data, const std::vector<uint16_t> &index_data)
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{
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bounds.update(vertex_data, index_data);
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}
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std::type_index Mesh::get_type()
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{
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return typeid(Mesh);
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}
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const AABB &Mesh::get_bounds() const
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{
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return bounds;
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}
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void Mesh::add_submesh(SubMesh &submesh)
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{
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submeshes.push_back(&submesh);
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}
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const std::vector<SubMesh *> &Mesh::get_submeshes() const
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{
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return submeshes;
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}
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void Mesh::add_node(Node &node)
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{
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nodes.push_back(&node);
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}
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const std::vector<Node *> &Mesh::get_nodes() const
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{
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return nodes;
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}
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} // namespace sg
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} // namespace vkb
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