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Vulkan-Samples/framework/rendering/hpp_pipeline_state.h
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2023-2025, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "pipeline_state.h"
#include <vulkan/vulkan.hpp>
namespace vkb
{
namespace core
{
class HPPPipelineLayout;
class HPPRenderPass;
} // namespace core
namespace rendering
{
struct HPPColorBlendAttachmentState
{
vk::Bool32 blend_enable = false;
vk::BlendFactor src_color_blend_factor = vk::BlendFactor::eOne;
vk::BlendFactor dst_color_blend_factor = vk::BlendFactor::eZero;
vk::BlendOp color_blend_op = vk::BlendOp::eAdd;
vk::BlendFactor src_alpha_blend_factor = vk::BlendFactor::eOne;
vk::BlendFactor dst_alpha_blend_factor = vk::BlendFactor::eZero;
vk::BlendOp alpha_blend_op = vk::BlendOp::eAdd;
vk::ColorComponentFlags color_write_mask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA;
};
struct HPPColorBlendState
{
vk::Bool32 logic_op_enable = false;
vk::LogicOp logic_op = vk::LogicOp::eClear;
std::vector<HPPColorBlendAttachmentState> attachments;
};
struct HPPStencilOpState
{
vk::StencilOp fail_op = vk::StencilOp::eReplace;
vk::StencilOp pass_op = vk::StencilOp::eReplace;
vk::StencilOp depth_fail_op = vk::StencilOp::eReplace;
vk::CompareOp compare_op = vk::CompareOp::eNever;
};
struct HPPDepthStencilState
{
vk::Bool32 depth_test_enable = true;
vk::Bool32 depth_write_enable = true;
vk::CompareOp depth_compare_op = vk::CompareOp::eGreater; // Note: Using reversed depth-buffer for increased precision, so Greater depth values are kept
vk::Bool32 depth_bounds_test_enable = false;
vk::Bool32 stencil_test_enable = false;
HPPStencilOpState front;
HPPStencilOpState back;
};
struct HPPInputAssemblyState
{
vk::PrimitiveTopology topology = vk::PrimitiveTopology::eTriangleList;
vk::Bool32 primitive_restart_enable = false;
};
struct HPPMultisampleState
{
vk::SampleCountFlagBits rasterization_samples = vk::SampleCountFlagBits::e1;
vk::Bool32 sample_shading_enable = false;
float min_sample_shading = 0.0f;
vk::SampleMask sample_mask = 0;
vk::Bool32 alpha_to_coverage_enable = false;
vk::Bool32 alpha_to_one_enable = false;
};
struct HPPRasterizationState
{
vk::Bool32 depth_clamp_enable = false;
vk::Bool32 rasterizer_discard_enable = false;
vk::PolygonMode polygon_mode = vk::PolygonMode::eFill;
vk::CullModeFlags cull_mode = vk::CullModeFlagBits::eBack;
vk::FrontFace front_face = vk::FrontFace::eCounterClockwise;
vk::Bool32 depth_bias_enable = false;
};
class HPPSpecializationConstantState : private vkb::SpecializationConstantState
{};
struct HPPVertexInputState
{
std::vector<vk::VertexInputBindingDescription> bindings;
std::vector<vk::VertexInputAttributeDescription> attributes;
};
struct HPPViewportState
{
uint32_t viewport_count = 1;
uint32_t scissor_count = 1;
};
class HPPPipelineState : private vkb::PipelineState
{
public:
using vkb::PipelineState::clear_dirty;
using vkb::PipelineState::get_subpass_index;
using vkb::PipelineState::is_dirty;
using vkb::PipelineState::reset;
using vkb::PipelineState::set_specialization_constant;
using vkb::PipelineState::set_subpass_index;
public:
const vkb::rendering::HPPColorBlendState &get_color_blend_state() const
{
return reinterpret_cast<vkb::rendering::HPPColorBlendState const &>(vkb::PipelineState::get_color_blend_state());
}
const vkb::core::HPPPipelineLayout &get_pipeline_layout() const
{
return reinterpret_cast<vkb::core::HPPPipelineLayout const &>(vkb::PipelineState::get_pipeline_layout());
}
const vkb::core::HPPRenderPass *get_render_pass() const
{
return reinterpret_cast<vkb::core::HPPRenderPass const *>(vkb::PipelineState::get_render_pass());
}
const vkb::rendering::HPPSpecializationConstantState &get_specialization_constant_state() const
{
return reinterpret_cast<vkb::rendering::HPPSpecializationConstantState const &>(vkb::PipelineState::get_specialization_constant_state());
}
void set_color_blend_state(const vkb::rendering::HPPColorBlendState &color_blend_state)
{
vkb::PipelineState::set_color_blend_state(reinterpret_cast<vkb::ColorBlendState const &>(color_blend_state));
}
void set_depth_stencil_state(const vkb::rendering::HPPDepthStencilState &depth_stencil_state)
{
vkb::PipelineState::set_depth_stencil_state(reinterpret_cast<vkb::DepthStencilState const &>(depth_stencil_state));
}
void set_input_assembly_state(const vkb::rendering::HPPInputAssemblyState &input_assembly_state)
{
vkb::PipelineState::set_input_assembly_state(reinterpret_cast<vkb::InputAssemblyState const &>(input_assembly_state));
}
void set_multisample_state(const vkb::rendering::HPPMultisampleState &multisample_state)
{
vkb::PipelineState::set_multisample_state(reinterpret_cast<vkb::MultisampleState const &>(multisample_state));
}
void set_pipeline_layout(vkb::core::HPPPipelineLayout &pipeline_layout)
{
vkb::PipelineState::set_pipeline_layout(reinterpret_cast<vkb::PipelineLayout &>(pipeline_layout));
}
void set_rasterization_state(const vkb::rendering::HPPRasterizationState &rasterization_state)
{
vkb::PipelineState::set_rasterization_state(reinterpret_cast<vkb::RasterizationState const &>(rasterization_state));
}
void set_render_pass(const vkb::core::HPPRenderPass &render_pass)
{
vkb::PipelineState::set_render_pass(reinterpret_cast<vkb::RenderPass const &>(render_pass));
}
void set_vertex_input_state(const vkb::rendering::HPPVertexInputState &vertex_input_state)
{
vkb::PipelineState::set_vertex_input_state(reinterpret_cast<vkb::VertexInputState const &>(vertex_input_state));
}
void set_viewport_state(const vkb::rendering::HPPViewportState &viewport_state)
{
vkb::PipelineState::set_viewport_state(reinterpret_cast<vkb::ViewportState const &>(viewport_state));
}
};
} // namespace rendering
} // namespace vkb