68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
/* Copyright (c) 2019-2024, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "common/vk_common.h"
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#include "scene_graph/components/image.h"
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namespace vkb
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{
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namespace sg
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{
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struct BlockDim
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{
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uint8_t x;
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uint8_t y;
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uint8_t z;
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};
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class Astc : public Image
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{
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public:
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/**
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* @brief Decodes an ASTC image
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* @param image Image to decode
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*/
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Astc(const Image &image);
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/**
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* @brief Decodes ASTC data with an ASTC header
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* @param name Name of the component
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* @param data ASTC data with header
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*/
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Astc(const std::string &name, const std::vector<uint8_t> &data);
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virtual ~Astc() = default;
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private:
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/**
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* @brief Decodes ASTC data
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* @param blockdim Dimensions of the block
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* @param extent Extent of the image
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* @param data Pointer to ASTC image data
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*/
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void decode(BlockDim blockdim, VkExtent3D extent, const uint8_t *data, uint32_t size);
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/**
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* @brief Initializes ASTC library
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*/
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void init();
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};
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} // namespace sg
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} // namespace vkb
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