Files
Vulkan-Samples/shaders/fragment_shader_barycentric/skybox.frag
T
2025-09-04 10:54:47 +08:00

29 lines
851 B
GLSL

#version 450
/* Copyright (c) 2023, Mobica Limited
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
layout (binding = 1) uniform samplerCube samplerEnvMap;
layout (location = 0) in vec3 inUVW;
layout (location = 0) out vec4 outColor;
void main()
{
outColor = texture(samplerEnvMap, inUVW);
}