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Vulkan-Samples/framework/rendering/hpp_render_pipeline.h
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2021-2025, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <rendering/render_pipeline.h>
#include <rendering/subpasses/hpp_forward_subpass.h>
namespace vkb
{
namespace rendering
{
/**
* @brief facade class around vkb::RenderPipeline, providing a vulkan.hpp-based interface
*
* See vkb::RenderPipeline for documentation
*/
class HPPRenderPipeline : private vkb::RenderPipeline
{
public:
void add_subpass(std::unique_ptr<vkb::rendering::subpasses::HPPForwardSubpass> &&subpass)
{
vkb::RenderPipeline::add_subpass(std::move(subpass));
}
void draw(vkb::core::CommandBufferCpp &command_buffer,
vkb::rendering::HPPRenderTarget &render_target,
vk::SubpassContents contents = vk::SubpassContents::eInline)
{
vkb::RenderPipeline::draw(reinterpret_cast<vkb::core::CommandBufferC &>(command_buffer),
reinterpret_cast<vkb::RenderTarget &>(render_target),
static_cast<VkSubpassContents>(contents));
}
};
} // namespace rendering
} // namespace vkb