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Vulkan-Samples/shaders/texture_loading/glsl/point_line.vert
T
2025-09-22 18:10:55 +08:00

28 lines
736 B
GLSL

#version 450
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec3 inLineStart;
layout(location = 3) in vec3 inLineEnd;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec3 fragLineStart;
layout(location = 2) out vec3 fragLineEnd;
layout(binding = 0) uniform UniformBufferObject {
mat4 proj;
mat4 model;
mat4 view;
} ubo;
void main() {
mat4 worldviewproj = ubo.proj * ubo.view * ubo.model;
gl_Position = worldviewproj * vec4(inPosition, 1.0);
fragColor = inColor;
// 传递裁剪空间坐标
fragLineStart = (worldviewproj * vec4(inLineStart, 1.0)).xyz;
fragLineEnd = (worldviewproj * vec4(inLineEnd, 1.0)).xyz;
}