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Vulkan-Samples/shaders/texture_loading/glsl/point_line_solid.frag
T
2025-09-22 19:14:14 +08:00

11 lines
148 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(1, 0, 0, 1.0);
}