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Vulkan-Samples/framework/core/hpp_pipeline_layout.h
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2023-2025, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <core/hpp_shader_module.h>
#include <vector>
#include <vulkan/vulkan.hpp>
namespace vkb
{
namespace core
{
class HPPDevice;
class HPPDescriptorSetLayout;
/**
* @brief A wrapper class for vk::HPPPipelineLayout
*
*/
class HPPPipelineLayout
{
public:
HPPPipelineLayout(vkb::core::DeviceCpp &device, const std::vector<vkb::core::HPPShaderModule *> &shader_modules);
HPPPipelineLayout(const HPPPipelineLayout &) = delete;
HPPPipelineLayout(HPPPipelineLayout &&other);
~HPPPipelineLayout();
HPPPipelineLayout &operator=(const HPPPipelineLayout &) = delete;
HPPPipelineLayout &operator=(HPPPipelineLayout &&) = delete;
vkb::core::HPPDescriptorSetLayout const &get_descriptor_set_layout(const uint32_t set_index) const;
vk::PipelineLayout get_handle() const;
vk::ShaderStageFlags get_push_constant_range_stage(uint32_t size, uint32_t offset = 0) const;
std::vector<vkb::core::HPPShaderResource> get_resources(const vkb::core::HPPShaderResourceType &type = vkb::core::HPPShaderResourceType::All,
vk::ShaderStageFlagBits stage = vk::ShaderStageFlagBits::eAll) const;
const std::vector<vkb::core::HPPShaderModule *> &get_shader_modules() const;
const std::unordered_map<uint32_t, std::vector<vkb::core::HPPShaderResource>> &get_shader_sets() const;
bool has_descriptor_set_layout(const uint32_t set_index) const;
private:
vkb::core::DeviceCpp &device;
vk::PipelineLayout handle;
std::vector<vkb::core::HPPShaderModule *> shader_modules; // The shader modules that this pipeline layout uses
std::unordered_map<std::string, vkb::core::HPPShaderResource> shader_resources; // The shader resources that this pipeline layout uses, indexed by their name
std::unordered_map<uint32_t, std::vector<vkb::core::HPPShaderResource>> shader_sets; // A map of each set and the resources it owns used by the pipeline layout
std::vector<vkb::core::HPPDescriptorSetLayout *> descriptor_set_layouts; // The different descriptor set layouts for this pipeline layout
};
} // namespace core
} // namespace vkb