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Vulkan-Samples/shaders/sparse_image/glsl/sparse.vert
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2025-09-04 10:54:47 +08:00

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GLSL

/* Copyright (c) 2023-2024, Mobica Limited
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#version 450
layout(binding = 0) uniform mvpTransform {
mat4 model;
mat4 view;
mat4 proj;
} mvp;
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec2 inTexCoord;
layout(location = 0) out vec2 fragTexCoord;
void main() {
gl_Position = mvp.proj * mvp.view * mvp.model * vec4(inPosition, 0.0, 1.0);
fragTexCoord = inTexCoord;
}