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Vulkan-Samples/shaders/extended_dynamic_state2/background.vert
T
2025-09-04 10:54:47 +08:00

41 lines
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GLSL

/* Copyright (c) 2023, Mobica Limited
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#version 450
layout(location = 0) in vec3 inPos;
layout(location = 1) in vec3 inNormal;
layout(binding = 0) uniform UBO
{
mat4 projection;
mat4 view;
}
ubo;
layout(location = 0) out vec3 outUVW;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUVW = inPos;
gl_Position = ubo.projection * vec4(mat3(ubo.view) * (inPos * 10), 1.0);
}