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Vulkan-Samples/framework/hpp_fence_pool.h
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2022-2025, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <fence_pool.h>
#include <vulkan/vulkan.hpp>
namespace vkb
{
namespace core
{
template <vkb::BindingType bindingType>
class Device;
using DeviceCpp = Device<vkb::BindingType::Cpp>;
} // namespace core
/**
* @brief facade class around vkb::FencePool, providing a vulkan.hpp-based interface
*
* See vkb::FencePool for documentation
*/
class HPPFencePool : private vkb::FencePool
{
public:
using vkb::FencePool::reset;
using vkb::FencePool::wait;
HPPFencePool(vkb::core::DeviceCpp &device) :
vkb::FencePool(reinterpret_cast<vkb::core::DeviceC &>(device))
{}
vk::Fence request_fence()
{
return static_cast<vk::Fence>(vkb::FencePool::request_fence());
}
};
} // namespace vkb