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Vulkan-Samples/shaders/separate_image_sampler/glsl/separate_image_sampler.frag
T
2025-09-04 10:54:47 +08:00

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GLSL

#version 450
/* Copyright (c) 2021-2024, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
layout (set = 0, binding = 1) uniform texture2D _texture;
layout (set = 1, binding = 0) uniform sampler _sampler;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
// Sample the texture by combining the sampled image and selected sampler
vec4 color = texture(sampler2D(_texture, _sampler), inUV);
outFragColor = color;
}