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Vulkan-Samples/shaders/dynamic_line_rasterization/hlsl/grid.vert.hlsl
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2025-09-04 10:54:47 +08:00

64 lines
1.9 KiB
HLSL

/* Copyright (c) 2024, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
struct VSInput
{
[[vk::location(0)]] float3 Pos : POSITION0;
};
struct UBO
{
float4x4 projection;
float4x4 view;
float4x4 model;
float4x4 viewProjectionInverse;
};
[[vk::binding(0, 0)]]
ConstantBuffer<UBO> ubo : register(b0);
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float3 nearPoint : VECTOR0;
[[vk::location(1)]] float3 farPoint : VECTOR1;
[[vk::location(2)]] float4x4 view : MATRIX0;
[[vk::location(6)]] float4x4 projection : MATRIX1;
};
float3 unprojectPoint(float x, float y, float z, float4x4 viewProjectionInverse) {
float4 clipSpacePos = float4(x, y, z, 1.0);
float4 eyeSpacePos = mul(viewProjectionInverse, clipSpacePos);
return eyeSpacePos.xyz / eyeSpacePos.w;
}
static float3 gridPlane[6] = {
float3(1, 1, 0), float3(-1, -1, 0), float3(-1, 1, 0),
float3(-1, -1, 0), float3(1, 1, 0), float3(1, -1, 0)
};
VSOutput main(VSInput input, uint VertexIndex : SV_VertexID)
{
float3 pos = gridPlane[VertexIndex].xyz;
VSOutput output = (VSOutput) 0;
output.nearPoint = unprojectPoint(pos.x, pos.y, 0.0, ubo.viewProjectionInverse);
output.farPoint = unprojectPoint(pos.x, pos.y, 1.0, ubo.viewProjectionInverse);
output.view = ubo.view;
output.projection = ubo.projection;
output.Pos = float4(pos, 1.0);
return output;
}