219 lines
7.4 KiB
C++
219 lines
7.4 KiB
C++
/* Copyright (c) 2019-2025, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "surface_rotation.h"
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#include "common/error.h"
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#include "common/glm_common.h"
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#include <glm/gtc/matrix_transform.hpp>
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#include "core/device.h"
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#include "core/pipeline_layout.h"
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#include "core/shader_module.h"
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#include "filesystem/legacy.h"
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#include "gltf_loader.h"
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#include "gui.h"
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#include "rendering/subpasses/forward_subpass.h"
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#include "scene_graph/components/material.h"
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#include "scene_graph/components/pbr_material.h"
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#include "stats/stats.h"
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SurfaceRotation::SurfaceRotation()
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{
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auto &config = get_configuration();
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config.insert<vkb::BoolSetting>(0, pre_rotate, false);
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config.insert<vkb::BoolSetting>(1, pre_rotate, true);
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}
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bool SurfaceRotation::prepare(const vkb::ApplicationOptions &options)
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{
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if (!VulkanSample::prepare(options))
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{
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return false;
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}
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if (get_surface() == VK_NULL_HANDLE)
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{
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throw std::runtime_error("Requires a surface to run sample");
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}
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get_stats().request_stats({vkb::StatIndex::gpu_ext_read_stalls,
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vkb::StatIndex::gpu_ext_write_stalls});
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load_scene("scenes/sponza/Sponza01.gltf");
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auto &camera_node = vkb::add_free_camera(get_scene(), "main_camera", get_render_context().get_surface_extent());
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camera = dynamic_cast<vkb::sg::PerspectiveCamera *>(&camera_node.get_component<vkb::sg::Camera>());
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vkb::ShaderSource vert_shader("base.vert.spv");
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vkb::ShaderSource frag_shader("base.frag.spv");
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auto scene_subpass = std::make_unique<vkb::ForwardSubpass>(get_render_context(), std::move(vert_shader), std::move(frag_shader), get_scene(), *camera);
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auto render_pipeline = std::make_unique<vkb::RenderPipeline>();
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render_pipeline->add_subpass(std::move(scene_subpass));
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set_render_pipeline(std::move(render_pipeline));
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create_gui(*window, &get_stats());
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return true;
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}
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void SurfaceRotation::update(float delta_time)
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{
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// Process GUI input, recreating the swapchain if pre-rotate mode was
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// enabled/disabled by the user. Otherwise it might still be recreated if
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// a 180 degree change in orientation is detected
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if (pre_rotate != last_pre_rotate)
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{
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recreate_swapchain();
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last_pre_rotate = pre_rotate;
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}
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else
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{
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handle_no_resize_rotations();
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}
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// In pre-rotate mode, the application has to handle the rotation.
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// The swapchain preTransform attribute will now be something other than
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// identity only if pre-rotate mode is enabled
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glm::mat4 pre_rotate_mat = glm::mat4(1.0f);
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glm::vec3 rotation_axis = glm::vec3(0.0f, 0.0f, 1.0f);
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const auto &swapchain = get_render_context().get_swapchain();
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if (swapchain.get_transform() & VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR)
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{
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pre_rotate_mat = glm::rotate(pre_rotate_mat, glm::radians(90.0f), rotation_axis);
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}
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else if (swapchain.get_transform() & VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR)
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{
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pre_rotate_mat = glm::rotate(pre_rotate_mat, glm::radians(270.0f), rotation_axis);
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}
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else if (swapchain.get_transform() & VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR)
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{
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pre_rotate_mat = glm::rotate(pre_rotate_mat, glm::radians(180.0f), rotation_axis);
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}
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camera->set_pre_rotation(pre_rotate_mat);
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VulkanSample::update(delta_time);
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}
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void SurfaceRotation::draw_gui()
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{
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auto extent = get_render_context().get_swapchain().get_extent();
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std::string rotation_by_str = pre_rotate ? "application" : "compositor";
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auto prerotate_str = "Pre-rotate (" + rotation_by_str + " rotates)";
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auto transform = vkb::to_string(get_render_context().get_swapchain().get_transform());
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auto resolution_str = "Res: " + std::to_string(extent.width) + "x" + std::to_string(extent.height);
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// If pre-rotate is enabled, the aspect ratio will not change, therefore need to check if the
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// scene has been rotated using the swapchain preTransform attribute
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auto rotated = get_render_context().get_swapchain().get_transform() & (VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR | VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR);
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float aspect_ratio = static_cast<float>(extent.width) / extent.height;
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if (aspect_ratio > 1.0f || (aspect_ratio < 1.0f && rotated))
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{
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// GUI landscape layout
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uint32_t lines = 2;
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get_gui().show_options_window(
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/* body = */ [&]() {
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ImGui::Checkbox(prerotate_str.c_str(), &pre_rotate);
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ImGui::Text("%s | %s", transform.c_str(), resolution_str.c_str());
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},
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/* lines = */ lines);
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}
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else
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{
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// GUI portrait layout
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uint32_t lines = 3;
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get_gui().show_options_window(
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/* body = */ [&]() {
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ImGui::Checkbox(prerotate_str.c_str(), &pre_rotate);
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ImGui::Text("%s", transform.c_str());
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ImGui::Text("%s", resolution_str.c_str());
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},
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/* lines = */ lines);
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}
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}
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VkSurfaceTransformFlagBitsKHR SurfaceRotation::select_pre_transform()
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{
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VkSurfaceTransformFlagBitsKHR pre_transform;
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if (pre_rotate)
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{
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VkSurfaceCapabilitiesKHR surface_properties;
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VK_CHECK(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(get_device().get_gpu().get_handle(),
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get_surface(),
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&surface_properties));
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// Best practice: adjust the preTransform attribute in the swapchain properties
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// so that it matches the value in the surface properties. This is to
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// communicate to the presentation engine that the application is pre-rotating
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pre_transform = surface_properties.currentTransform;
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}
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else
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{
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// Bad practice: keep preTransform as identity
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pre_transform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
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}
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return pre_transform;
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}
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void SurfaceRotation::handle_no_resize_rotations()
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{
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// The render context recreates the swapchain if it detects a change of dimensions or an
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// out-of-date swapchain. However 180 degree rotations do not currently trigger a resize.
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// If pre-rotate mode is enabled, the sample will detect a 180 degree change in orientation
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// and re-create the swapchain
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VkSurfaceCapabilitiesKHR surface_properties;
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VK_CHECK(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(get_device().get_gpu().get_handle(),
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get_surface(),
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&surface_properties));
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if (surface_properties.currentExtent.width == get_render_context().get_surface_extent().width &&
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surface_properties.currentExtent.height == get_render_context().get_surface_extent().height &&
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(pre_rotate && surface_properties.currentTransform != get_render_context().get_swapchain().get_transform()))
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{
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recreate_swapchain();
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}
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}
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void SurfaceRotation::recreate_swapchain()
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{
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get_device().wait_idle();
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auto surface_extent = get_render_context().get_surface_extent();
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get_render_context().update_swapchain(surface_extent, select_pre_transform());
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if (has_gui())
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{
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get_gui().resize(surface_extent.width, surface_extent.height);
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}
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}
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std::unique_ptr<vkb::VulkanSampleC> create_surface_rotation()
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{
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return std::make_unique<SurfaceRotation>();
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}
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