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Vulkan-Samples/samples/extensions/gshader_to_mshader/gshader_to_mshader.h
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2023-2025, Mobica Limited
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "api_vulkan_sample.h"
#include "gltf_loader.h"
class GshaderToMshader : public ApiVulkanSample
{
public:
bool showNormalsGeo = false;
bool showNormalsMesh = false;
struct UBOVS
{
glm::mat4 model;
glm::mat4 view;
glm::mat4 proj;
};
std::array<UBOVS, 3> ubos;
VkPipelineLayout pipeline_layout{VK_NULL_HANDLE};
VkPipeline model_pipeline{VK_NULL_HANDLE};
VkPipeline geometry_pipeline{VK_NULL_HANDLE};
VkPipeline mesh_pipeline{VK_NULL_HANDLE};
std::unique_ptr<vkb::sg::SubMesh> object;
std::unique_ptr<vkb::sg::SubMesh> storage_buffer_object;
std::unique_ptr<vkb::core::BufferC> uniform_buffer_vs;
std::unique_ptr<vkb::core::BufferC> uniform_buffer_gs;
std::unique_ptr<vkb::core::BufferC> uniform_buffer_ms;
std::unique_ptr<vkb::core::BufferC> meshlet_buffer;
VkDescriptorSet descriptor_set{VK_NULL_HANDLE};
VkDescriptorSetLayout descriptor_set_layout{VK_NULL_HANDLE};
GshaderToMshader();
~GshaderToMshader();
virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override;
virtual void render(float delta_time) override;
virtual void build_command_buffers() override;
virtual bool prepare(const vkb::ApplicationOptions &options) override;
void prepare_pipelines();
void prepare_uniform_buffers();
void update_uniform_buffers();
void draw();
void load_assets();
void setup_descriptor_pool();
void setup_descriptor_set_layout();
void setup_descriptor_sets();
virtual void on_update_ui_overlay(vkb::Drawer &drawer) override;
virtual bool resize(const uint32_t width, const uint32_t height) override;
};
std::unique_ptr<vkb::Application> create_gshader_to_mshader();