85 lines
3.5 KiB
C++
85 lines
3.5 KiB
C++
/* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "common/vk_common.h"
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#include <memory>
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#include <vulkan/vulkan.hpp>
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namespace vkb
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{
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namespace rendering
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{
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template <vkb::BindingType bindingType>
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class RenderFrame;
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using RenderFrameCpp = RenderFrame<vkb::BindingType::Cpp>;
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} // namespace rendering
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namespace core
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{
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template <vkb::BindingType bindingType>
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class CommandBuffer;
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using CommandBufferCpp = CommandBuffer<vkb::BindingType::Cpp>;
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template <vkb::BindingType bindingType>
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class CommandPool;
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using CommandPoolCpp = CommandPool<vkb::BindingType::Cpp>;
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template <vkb::BindingType bindingType>
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class Device;
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using DeviceCpp = Device<vkb::BindingType::Cpp>;
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class CommandPoolBase
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{
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public:
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CommandPoolBase(vkb::core::DeviceCpp &device,
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uint32_t queue_family_index,
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vkb::rendering::RenderFrameCpp *render_frame = nullptr,
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size_t thread_index = 0,
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vkb::CommandBufferResetMode reset_mode = vkb::CommandBufferResetMode::ResetPool);
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CommandPoolBase(CommandPoolBase const &) = delete;
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CommandPoolBase(CommandPoolBase &&other);
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CommandPoolBase &operator=(CommandPoolBase const &) = delete;
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CommandPoolBase &operator=(CommandPoolBase &&other) = delete;
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~CommandPoolBase();
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protected:
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vkb::core::DeviceCpp &get_device();
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vk::CommandPool get_handle() const;
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uint32_t get_queue_family_index() const;
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vkb::rendering::RenderFrameCpp *get_render_frame();
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vkb::CommandBufferResetMode get_reset_mode() const;
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size_t get_thread_index() const;
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std::shared_ptr<vkb::core::CommandBufferCpp> request_command_buffer(vkb::core::CommandPoolCpp &commandPool, vk::CommandBufferLevel level);
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void reset_pool();
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private:
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vkb::core::DeviceCpp &device;
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vk::CommandPool handle = nullptr;
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vkb::rendering::RenderFrameCpp *render_frame = nullptr;
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size_t thread_index = 0;
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uint32_t queue_family_index = 0;
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std::vector<std::shared_ptr<vkb::core::CommandBufferCpp>> primary_command_buffers;
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uint32_t active_primary_command_buffer_count = 0;
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std::vector<std::shared_ptr<vkb::core::CommandBufferCpp>> secondary_command_buffers;
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uint32_t active_secondary_command_buffer_count = 0;
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vkb::CommandBufferResetMode reset_mode = vkb::CommandBufferResetMode::ResetPool;
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};
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} // namespace core
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} // namespace vkb
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