Files
Vulkan-Samples/CMakeLists.txt
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2025-09-04 10:54:47 +08:00

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CMake

# Copyright (c) 2020-2025, Arm Limited and Contributors
# Copyright (c) 2024-2025, Mobica Limited
# Copyright (c) 2024-2025, Sascha Willems
#
# SPDX-License-Identifier: Apache-2.0
#
# Licensed under the Apache License, Version 2.0 the "License";
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
list(INSERT CMAKE_MODULE_PATH 0 "${CMAKE_SOURCE_DIR}/bldsys/cmake/module")
if(NOT DEFINED CMAKE_C_COMPILER_LAUNCHER AND NOT DEFINED CMAKE_CXX_COMPILER_LAUNCHER)
find_program(CCACHE_FOUND ccache)
find_program(SCCACHE_FOUND sccache)
if (SCCACHE_FOUND)
message("setting SCCACHE to ${SCCACHE_FOUND}")
set(CMAKE_C_COMPILER_LAUNCHER ${SCCACHE_FOUND})
set(CMAKE_CXX_COMPILER_LAUNCHER ${SCCACHE_FOUND})
elseif(CCACHE_FOUND)
message("setting CCACHE to ${CCACHE_FOUND}")
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_FOUND})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_FOUND})
endif()
endif()
cmake_minimum_required(VERSION 3.16)
project(vulkan_samples)
if(VKB_GENERATE_ANTORA_SITE)
add_subdirectory(antora)
else ()
# search for Vulkan SDK
find_package(Vulkan)
if(Vulkan_FOUND)
if(NOT Vulkan_dxc_exe_FOUND)
find_program(Vulkan_dxc_EXECUTABLE
NAMES dxc
HINTS
"$ENV{VULKAN_SDK}/Bin"
"$ENV{VULKAN_SDK}/bin"
)
endif()
if(Vulkan_dxc_EXECUTABLE)
message(STATUS "Found DirectX Shader Compiler under ${Vulkan_dxc_EXECUTABLE}")
else()
message(STATUS "Couldn't find DirectX Shader Compiler executable, make sure it is present in Vulkan SDK or add it manually via Vulkan_dxc_EXECUTABLE cmake variable. HLSL shaders won't be compiled.")
endif()
# slang compiler
if(NOT Vulkan_slang_exe_FOUND)
find_program(Vulkan_slang_EXECUTABLE
NAMES slangc
HINTS
"$ENV{VULKAN_SDK}/Bin"
"$ENV{VULKAN_SDK}/bin"
)
endif()
if(Vulkan_slang_EXECUTABLE)
message(STATUS "Found slang Shader Compiler under ${Vulkan_slang_EXECUTABLE}")
else()
message(STATUS "Couldn't find slang Shader Compiler executable, make sure it is present in Vulkan SDK or add it manually via Vulkan_slang_EXECUTABLE cmake variable. Slang shaders won't be compiled.")
endif()
# glsl compiler
if(NOT Vulkan_glslang_exe_FOUND)
find_program(Vulkan_glslc_EXECUTABLE
NAMES glslc
HINTS
"$ENV{VULKAN_SDK}/Bin"
"$ENV{VULKAN_SDK}/bin"
)
endif()
if(Vulkan_glslc_EXECUTABLE)
message(STATUS "Found glslc Shader Compiler under ${Vulkan_glslc_EXECUTABLE}")
else()
message(STATUS "Couldn't find glslc Shader Compiler executable, make sure it is present in Vulkan SDK or add it manually via Vulkan_glslc_EXECUTABLE cmake variable. GLSL shaders won't be compiled.")
endif()
# glsl compiler
endif()
# globally add VKB_DEBUG for the debug build
add_compile_definitions($<$<CONFIG:DEBUG>:VKB_DEBUG>)
#globally define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS to have designated initializers for the vk-structs
add_compile_definitions(VULKAN_HPP_NO_STRUCT_CONSTRUCTORS)
# globally set -fno-strict-aliasing, needed due to using reinterpret_cast
if (NOT MSVC)
add_compile_options(-fno-strict-aliasing)
endif()
if(MSVC AND (DEFINED CMAKE_C_COMPILER_LAUNCHER))
message(DEBUG "Setting MSVC flags to /Z7 for ccache compatibility. Current flags: ${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
message(DEBUG "New flags: ${CMAKE_CXX_FLAGS_DEBUG}")
endif()
# create output folder
file(MAKE_DIRECTORY output)
# Add path for local cmake scripts
list(APPEND CMAKE_MODULE_PATH
${CMAKE_CURRENT_SOURCE_DIR}/bldsys/cmake
${CMAKE_CURRENT_SOURCE_DIR}/bldsys/cmake/module)
include(utils)
include(global_options)
include(sample_helper)
include(check_atomic)
include(component_helper)
# Add third party libraries
add_subdirectory(third_party)
# Framework v2.0 components directory
add_subdirectory(components)
# Add vulkan framework
add_subdirectory(framework)
if(VKB_BUILD_SAMPLES)
# Add vulkan samples
add_subdirectory(samples)
endif()
# Add vulkan app (runs all samples)
add_subdirectory(app)
endif ()