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Vulkan-Samples/shaders/open_cl_interop/hlsl/texture_display.frag.hlsl
T
2025-09-04 10:54:47 +08:00

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HLSL

/* Copyright (c) 2024, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
[[vk::binding(1, 0)]]
Texture2D textureColor : register(t1, space0);
[[vk::binding(1, 0)]]
SamplerState samplerColor : register(s1, space0);
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float2 UV : TEXCOORD0;
};
float4 main(VSOutput input) : SV_TARGET0
{
return textureColor.Sample(samplerColor, input.UV);
}