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Vulkan-Samples/shaders/async_compute/shadow.vert
T
2025-09-04 10:54:47 +08:00

31 lines
952 B
GLSL

#version 320 es
/* Copyright (c) 2021, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
layout(location = 0) in vec3 position;
layout(set = 0, binding = 1) uniform GlobalUniform {
mat4 model;
mat4 view_proj;
} global_uniform;
void main(void)
{
vec4 o_pos = global_uniform.model * vec4(position, 1.0);
gl_Position = global_uniform.view_proj * o_pos;
}