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Vulkan-Samples/framework/scene_graph/components/hpp_image.h
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2021-2025, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "common/vk_common.h"
#include "core/hpp_image.h"
#include "scene_graph/component.h"
#include <vulkan/vulkan.hpp>
namespace vkb
{
namespace core
{
template <vkb::BindingType bindingType>
class Device;
using DeviceCpp = Device<vkb::BindingType::Cpp>;
} // namespace core
namespace scene_graph::components
{
/**
* @param format Vulkan format
* @return Whether the vulkan format is ASTC
*/
bool is_astc(vk::Format format);
/**
* @brief Mipmap information
*/
struct HPPMipmap
{
uint32_t level = 0; /// Mipmap level
uint32_t offset = 0; /// Byte offset used for uploading
vk::Extent3D extent = {0, 0, 0}; /// Width depth and height of the mipmap
};
class HPPImage : public vkb::sg::Component
{
public:
HPPImage(const std::string &name, std::vector<uint8_t> &&data = {}, std::vector<vkb::scene_graph::components::HPPMipmap> &&mipmaps = {{}});
virtual ~HPPImage() = default;
public:
/**
* @brief Type of content held in image.
* This helps to steer the image loaders when deciding what the format should be.
* Some image containers don't know whether the data they contain is sRGB or not.
* Since most applications save color images in sRGB, knowing that an image
* contains color data helps us to better guess its format when unknown.
*/
enum ContentType
{
Unknown,
Color,
Other
};
static std::unique_ptr<vkb::scene_graph::components::HPPImage> load(const std::string &name, const std::string &uri, ContentType content_type);
// from Component
virtual std::type_index get_type() override;
void clear_data();
void coerce_format_to_srgb();
void create_vk_image(vkb::core::DeviceCpp &device, vk::ImageViewType image_view_type = vk::ImageViewType::e2D, vk::ImageCreateFlags flags = {});
void generate_mipmaps();
const std::vector<uint8_t> &get_data() const;
const vk::Extent3D &get_extent() const;
vk::Format get_format() const;
const uint32_t get_layers() const;
const std::vector<vkb::scene_graph::components::HPPMipmap> &get_mipmaps() const;
const std::vector<std::vector<vk::DeviceSize>> &get_offsets() const;
const vkb::core::HPPImage &get_vk_image() const;
const vkb::core::HPPImageView &get_vk_image_view() const;
void update_hash(size_t data_hash);
void update_hash();
protected:
vkb::scene_graph::components::HPPMipmap &get_mipmap(size_t index);
std::vector<uint8_t> &get_mut_data();
std::vector<vkb::scene_graph::components::HPPMipmap> &get_mut_mipmaps();
void set_data(const uint8_t *raw_data, size_t size);
void set_depth(uint32_t depth);
void set_format(vk::Format format);
void set_height(uint32_t height);
void set_layers(uint32_t layers);
void set_offsets(const std::vector<std::vector<vk::DeviceSize>> &offsets);
void set_width(uint32_t width);
private:
std::vector<uint8_t> data;
size_t data_hash{0};
vk::Format format = vk::Format::eUndefined;
uint32_t layers = 1;
std::vector<vkb::scene_graph::components::HPPMipmap> mipmaps{{}};
std::vector<std::vector<vk::DeviceSize>> offsets; // Offsets stored like offsets[array_layer][mipmap_layer]
std::unique_ptr<vkb::core::HPPImage> vk_image;
std::unique_ptr<vkb::core::HPPImageView> vk_image_view;
};
} // namespace scene_graph::components
} // namespace vkb