32 lines
974 B
GLSL
32 lines
974 B
GLSL
#version 320 es
|
|
/* Copyright (c) 2020, Arm Limited and Contributors
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 the "License";
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
layout(location = 0) in vec3 position;
|
|
|
|
layout(set = 0, binding = 1) uniform GlobalUniform {
|
|
mat4 model;
|
|
mat4 view_proj;
|
|
vec3 camera_position;
|
|
} global_uniform;
|
|
|
|
void main(void)
|
|
{
|
|
vec4 pos = global_uniform.model * vec4(position, 1.0);
|
|
gl_Position = global_uniform.view_proj * pos;
|
|
}
|