103 lines
3.2 KiB
C++
103 lines
3.2 KiB
C++
/* Copyright (c) 2024-2025, Sascha Willems
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* Copyright (c) 2024-2025, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "api_vulkan_sample.h"
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class ShaderDebugPrintf : public ApiVulkanSample
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{
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public:
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bool display_skysphere = true;
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struct
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{
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Texture skysphere;
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} textures;
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struct
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{
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std::unique_ptr<vkb::sg::SubMesh> skysphere;
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std::unique_ptr<vkb::sg::SubMesh> scene;
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} models;
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struct
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{
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std::unique_ptr<vkb::core::BufferC> matrices;
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} uniform_buffers;
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struct UBOVS
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{
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glm::mat4 projection;
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glm::mat4 modelview;
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glm::mat4 skysphere_modelview;
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float modelscale = 0.05f;
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} ubo_vs;
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struct
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{
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VkPipeline skysphere{VK_NULL_HANDLE};
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VkPipeline sphere{VK_NULL_HANDLE};
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} pipelines;
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VkPipelineLayout pipeline_layout{VK_NULL_HANDLE};
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struct
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{
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VkDescriptorSet skysphere{VK_NULL_HANDLE};
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VkDescriptorSet sphere{VK_NULL_HANDLE};
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} descriptor_sets;
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VkDescriptorSetLayout descriptor_set_layout{VK_NULL_HANDLE};
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struct
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{
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glm::vec4 offset;
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glm::vec4 color;
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uint32_t object_type{0};
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} push_const_block;
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VkDebugUtilsMessengerEXT debug_utils_messenger{VK_NULL_HANDLE};
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static std::string debug_output;
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VKAPI_ATTR static VkBool32 VKAPI_CALL debug_utils_message_callback(
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VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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VkDebugUtilsMessageTypeFlagsEXT messageType,
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const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData,
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void *pUserData);
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ShaderDebugPrintf();
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~ShaderDebugPrintf();
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virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override;
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void build_command_buffers() override;
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void load_assets();
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void setup_descriptor_pool();
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void setup_descriptor_set_layout();
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void setup_descriptor_sets();
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void prepare_pipelines();
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void prepare_uniform_buffers();
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void update_uniform_buffers();
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void draw();
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bool prepare(const vkb::ApplicationOptions &options) override;
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std::unique_ptr<vkb::core::InstanceC> create_instance() override;
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virtual void render(float delta_time) override;
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virtual void on_update_ui_overlay(vkb::Drawer &drawer) override;
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virtual bool resize(const uint32_t width, const uint32_t height) override;
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};
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std::unique_ptr<vkb::Application> create_shader_debugprintf();
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