61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/* Copyright (c) 2023-2025, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "core/framebuffer.h"
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#include <vulkan/vulkan.hpp>
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namespace vkb
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{
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namespace rendering
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{
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class HPPRenderTarget;
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}
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namespace core
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{
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class HPPDevice;
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class HPPRenderPass;
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/**
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* @brief facade class around vkb::Framebuffer, providing a vulkan.hpp-based interface
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*
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* See vkb::Framebuffer for documentation
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*/
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class HPPFramebuffer : private vkb::Framebuffer
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{
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public:
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HPPFramebuffer(vkb::core::DeviceCpp &device, const vkb::rendering::HPPRenderTarget &render_target, const vkb::core::HPPRenderPass &render_pass) :
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vkb::Framebuffer(reinterpret_cast<vkb::core::DeviceC &>(device),
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reinterpret_cast<vkb::RenderTarget const &>(render_target),
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reinterpret_cast<vkb::RenderPass const &>(render_pass))
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{}
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const vk::Extent2D &get_extent() const
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{
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return reinterpret_cast<vk::Extent2D const &>(vkb::Framebuffer::get_extent());
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}
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vk::Framebuffer get_handle() const
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{
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return static_cast<vk::Framebuffer>(vkb::Framebuffer::get_handle());
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}
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};
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} // namespace core
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} // namespace vkb
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