//// - Copyright (c) 2019-2023, The Khronos Group - - SPDX-License-Identifier: Apache-2.0 - - Licensed under the Apache License, Version 2.0 the "License"; - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. - //// = Texture compression comparison ifdef::site-gen-antora[] TIP: The source for this sample can be found in the https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/performance/texture_compression_comparison[Khronos Vulkan samples github repository]. endif::[] This sample demonstrates how to use different types of compressed GPU textures in a Vulkan application, and shows the timing benefits of each.