59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* Copyright (c) 2019, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "resource_record.h"
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namespace vkb
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{
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class ResourceCache;
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/**
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* @brief Reads Vulkan objects from a memory stream and creates them in the resource cache.
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*/
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class ResourceReplay
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{
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public:
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ResourceReplay();
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void play(ResourceCache &resource_cache, ResourceRecord &recorder);
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protected:
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void create_shader_module(ResourceCache &resource_cache, std::istringstream &stream);
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void create_pipeline_layout(ResourceCache &resource_cache, std::istringstream &stream);
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void create_render_pass(ResourceCache &resource_cache, std::istringstream &stream);
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void create_graphics_pipeline(ResourceCache &resource_cache, std::istringstream &stream);
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private:
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using ResourceFunc = std::function<void(ResourceCache &, std::istringstream &)>;
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std::unordered_map<ResourceType, ResourceFunc> stream_resources;
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std::vector<ShaderModule *> shader_modules;
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std::vector<PipelineLayout *> pipeline_layouts;
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std::vector<const RenderPass *> render_passes;
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std::vector<const GraphicsPipeline *> graphics_pipelines;
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};
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} // namespace vkb
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