929 lines
40 KiB
C++
929 lines
40 KiB
C++
/* Copyright (c) 2024-2025, Mobica Limited
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "dynamic_multisample_rasterization.h"
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#include "gltf_loader.h"
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#include "scene_graph/components/material.h"
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#include "scene_graph/components/mesh.h"
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#include "scene_graph/components/pbr_material.h"
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#include "scene_graph/components/sub_mesh.h"
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DynamicMultisampleRasterization::DynamicMultisampleRasterization()
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{
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title = "DynamicState3 Multisample Rasterization";
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set_api_version(VK_API_VERSION_1_2);
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add_device_extension(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
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add_device_extension(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
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}
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DynamicMultisampleRasterization::~DynamicMultisampleRasterization()
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{
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if (has_device())
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{
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vkDestroyPipeline(get_device().get_handle(), pipeline_opaque, nullptr);
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vkDestroyPipeline(get_device().get_handle(), pipeline_opaque_flipped, nullptr);
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vkDestroyPipeline(get_device().get_handle(), pipeline_transparent, nullptr);
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vkDestroyPipeline(get_device().get_handle(), pipeline_transparent_flipped, nullptr);
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vkDestroyPipelineLayout(get_device().get_handle(), pipeline_layout, nullptr);
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vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layout, nullptr);
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vkDestroyPipeline(get_device().get_handle(), pipeline_gui, nullptr);
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vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layout_gui, nullptr);
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vkDestroyDescriptorPool(get_device().get_handle(), descriptor_pool_gui, VK_NULL_HANDLE);
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destroy_image_data(depth_stencil);
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destroy_image_data(color_attachment);
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}
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}
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void DynamicMultisampleRasterization::request_gpu_features(vkb::PhysicalDevice &gpu)
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{
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REQUEST_REQUIRED_FEATURE(gpu,
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VkPhysicalDeviceExtendedDynamicState3FeaturesEXT,
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT,
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extendedDynamicState3RasterizationSamples);
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REQUEST_REQUIRED_FEATURE(gpu,
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VkPhysicalDeviceDynamicRenderingFeaturesKHR,
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES_KHR,
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dynamicRendering);
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}
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const std::string to_string(VkSampleCountFlagBits count)
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{
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switch (count)
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{
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case VK_SAMPLE_COUNT_1_BIT:
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return "No MSAA";
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case VK_SAMPLE_COUNT_2_BIT:
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return "2X MSAA";
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case VK_SAMPLE_COUNT_4_BIT:
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return "4X MSAA";
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case VK_SAMPLE_COUNT_8_BIT:
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return "8X MSAA";
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case VK_SAMPLE_COUNT_16_BIT:
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return "16X MSAA";
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case VK_SAMPLE_COUNT_32_BIT:
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return "32X MSAA";
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case VK_SAMPLE_COUNT_64_BIT:
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return "64X MSAA";
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default:
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return "Unknown";
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}
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}
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void DynamicMultisampleRasterization::prepare_supported_sample_count_list()
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{
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if (sample_count_prepared)
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return;
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VkPhysicalDeviceProperties gpu_properties;
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vkGetPhysicalDeviceProperties(get_device().get_gpu().get_handle(), &gpu_properties);
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VkSampleCountFlags supported_by_depth_and_color = gpu_properties.limits.framebufferColorSampleCounts & gpu_properties.limits.framebufferDepthSampleCounts;
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// All possible sample counts are listed here from most to least preferred as default
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// On Mali GPUs 4X MSAA is recommended as best performance/quality trade-off
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std::vector<VkSampleCountFlagBits> counts = {VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_2_BIT, VK_SAMPLE_COUNT_8_BIT,
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VK_SAMPLE_COUNT_16_BIT, VK_SAMPLE_COUNT_32_BIT, VK_SAMPLE_COUNT_64_BIT,
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VK_SAMPLE_COUNT_1_BIT};
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std::copy_if(counts.begin(),
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counts.end(),
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std::back_inserter(supported_sample_count_list),
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[&supported_by_depth_and_color](auto count) { return supported_by_depth_and_color & count; });
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std::transform(supported_sample_count_list.begin(),
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supported_sample_count_list.end(),
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std::back_inserter(gui_settings.sample_counts),
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[](auto count) { return to_string(count); });
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if (!supported_sample_count_list.empty())
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{
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sample_count = supported_sample_count_list.front();
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}
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sample_count_prepared = true;
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}
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bool DynamicMultisampleRasterization::prepare(const vkb::ApplicationOptions &options)
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{
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if (!ApiVulkanSample::prepare(options))
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{
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return false;
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}
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camera.type = vkb::CameraType::LookAt;
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camera.set_position(glm::vec3(1.9f, 10.f, -18.f));
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camera.set_rotation(glm::vec3(0.f, -40.f, 0.f));
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camera.rotation_speed = 0.1f;
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// Note: Using reversed depth-buffer for increased precision, so Znear and Zfar are flipped
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camera.set_perspective(60.0f, static_cast<float>(width) / static_cast<float>(height), 256.0f, 0.1f);
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load_assets();
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prepare_uniform_buffers();
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setup_descriptor_set_layout();
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prepare_pipelines();
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setup_descriptor_pool();
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setup_descriptor_sets();
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update_resources();
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prepared = true;
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return true;
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}
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void DynamicMultisampleRasterization::draw_node(VkCommandBuffer &draw_cmd_buffer, SceneNode &node)
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{
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assert(node.sub_mesh->vertex_buffers.count("position") == 1);
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assert(node.sub_mesh->vertex_buffers.count("normal") == 1);
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assert(node.sub_mesh->vertex_buffers.count("texcoord_0") == 1);
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const auto &vertex_buffer_pos = node.sub_mesh->vertex_buffers.at("position");
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const auto &vertex_buffer_normal = node.sub_mesh->vertex_buffers.at("normal");
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const auto &vertex_buffer_uv = node.sub_mesh->vertex_buffers.at("texcoord_0");
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auto &index_buffer = node.sub_mesh->index_buffer;
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// Pass data for the current node via push commands
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auto node_material = dynamic_cast<const vkb::sg::PBRMaterial *>(node.sub_mesh->get_material());
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assert(node_material);
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push_const_block.model_matrix = node.node->get_transform().get_world_matrix();
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push_const_block.base_color_factor = node_material->base_color_factor;
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push_const_block.metallic_factor = node_material->metallic_factor;
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push_const_block.roughness_factor = node_material->roughness_factor;
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push_const_block.base_texture_index = -1;
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push_const_block.normal_texture_index = -1;
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push_const_block.pbr_texture_index = -1;
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auto base_color_texture = node_material->textures.find("base_color_texture");
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if (base_color_texture != node_material->textures.end())
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{
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push_const_block.base_texture_index = name_to_texture_id.at(base_color_texture->second->get_name());
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}
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auto normal_texture = node_material->textures.find("normal_texture");
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if (normal_texture != node_material->textures.end())
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{
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push_const_block.normal_texture_index = name_to_texture_id.at(normal_texture->second->get_name());
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}
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auto metallic_roughness_texture = node_material->textures.find("metallic_roughness_texture");
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if (metallic_roughness_texture != node_material->textures.end())
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{
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push_const_block.pbr_texture_index = name_to_texture_id.at(metallic_roughness_texture->second->get_name());
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}
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vkCmdPushConstants(draw_cmd_buffer, pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(push_const_block), &push_const_block);
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VkDeviceSize offsets[1] = {0};
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vkCmdBindVertexBuffers(draw_cmd_buffer, 0, 1, vertex_buffer_pos.get(), offsets);
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vkCmdBindVertexBuffers(draw_cmd_buffer, 1, 1, vertex_buffer_normal.get(), offsets);
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vkCmdBindVertexBuffers(draw_cmd_buffer, 2, 1, vertex_buffer_uv.get(), offsets);
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vkCmdBindIndexBuffer(draw_cmd_buffer, index_buffer->get_handle(), 0, node.sub_mesh->index_type);
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vkCmdDraw(draw_cmd_buffer, node.sub_mesh->vertex_indices, 1, 0, 0);
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}
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void DynamicMultisampleRasterization::build_command_buffers()
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{
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VkCommandBufferBeginInfo command_buffer_begin_info = vkb::initializers::command_buffer_begin_info();
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std::vector<VkClearValue> clear_values(2);
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clear_values[0].color = {{0.0f, 0.0f, 0.0f, 0.0f}};
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clear_values[1].depthStencil = {0.0f, 0};
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std::vector<VkRenderingAttachmentInfoKHR> attachments(2);
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attachments_setup(attachments, clear_values);
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VkImageSubresourceRange range{};
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range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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range.baseMipLevel = 0;
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range.levelCount = VK_REMAINING_MIP_LEVELS;
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range.baseArrayLayer = 0;
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range.layerCount = VK_REMAINING_ARRAY_LAYERS;
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VkImageSubresourceRange depth_range{range};
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depth_range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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for (int32_t i = 0; i < draw_cmd_buffers.size(); ++i)
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{
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VK_CHECK(vkBeginCommandBuffer(draw_cmd_buffers[i], &command_buffer_begin_info));
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if (sample_count != VK_SAMPLE_COUNT_1_BIT)
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{
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attachments[0].resolveImageView = swapchain_buffers[i].view;
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}
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else
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{
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attachments[0].imageView = swapchain_buffers[i].view;
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}
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auto render_area = VkRect2D{VkOffset2D{}, VkExtent2D{width, height}};
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auto render_info = vkb::initializers::rendering_info(render_area, 1, &attachments[0]);
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render_info.layerCount = 1;
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render_info.pDepthAttachment = &attachments[1];
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vkb::image_layout_transition(draw_cmd_buffers[i],
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swapchain_buffers[i].image,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0,
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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range);
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vkb::image_layout_transition(draw_cmd_buffers[i],
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depth_stencil.image,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
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depth_range);
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vkCmdBeginRenderingKHR(draw_cmd_buffers[i], &render_info);
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vkCmdSetRasterizationSamplesEXT(draw_cmd_buffers[i], sample_count); // VK_EXT_extended_dynamic_state3
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VkViewport viewport = vkb::initializers::viewport(static_cast<float>(width), static_cast<float>(height), 0.0f, 1.0f);
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vkCmdSetViewport(draw_cmd_buffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkb::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(draw_cmd_buffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set, 0, nullptr);
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if (!scene_nodes_opaque.empty())
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{
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vkCmdBindPipeline(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_opaque);
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for (auto &node : scene_nodes_opaque)
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{
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draw_node(draw_cmd_buffers[i], node);
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}
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}
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if (!scene_nodes_opaque_flipped.empty())
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{
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vkCmdBindPipeline(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_opaque_flipped);
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for (auto &node : scene_nodes_opaque_flipped)
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{
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draw_node(draw_cmd_buffers[i], node);
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}
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}
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if (!scene_nodes_transparent.empty())
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{
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vkCmdBindPipeline(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_transparent);
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for (auto &node : scene_nodes_transparent)
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{
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draw_node(draw_cmd_buffers[i], node);
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}
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}
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if (!scene_nodes_transparent_flipped.empty())
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{
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vkCmdBindPipeline(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_transparent_flipped);
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for (auto &node : scene_nodes_transparent_flipped)
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{
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draw_node(draw_cmd_buffers[i], node);
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}
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}
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draw_ui(draw_cmd_buffers[i]);
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vkCmdEndRenderingKHR(draw_cmd_buffers[i]);
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vkb::image_layout_transition(draw_cmd_buffers[i],
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swapchain_buffers[i].image,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
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range);
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VK_CHECK(vkEndCommandBuffer(draw_cmd_buffers[i]));
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}
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}
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void DynamicMultisampleRasterization::draw_ui(VkCommandBuffer &cmd_buffer)
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{
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if (has_gui())
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{
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get_gui().draw(cmd_buffer, pipeline_gui, pipeline_layout_gui, descriptor_set_gui);
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}
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}
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void DynamicMultisampleRasterization::load_assets()
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{
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vkb::GLTFLoader loader{get_device()};
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scene = loader.read_scene_from_file("scenes/space_module/SpaceModule.gltf");
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assert(scene);
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// Store all scene nodes in separate vectors for easier rendering
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for (auto &mesh : scene->get_components<vkb::sg::Mesh>())
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{
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for (auto &node : mesh->get_nodes())
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{
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for (auto &sub_mesh : mesh->get_submeshes())
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{
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auto &scale = node->get_transform().get_scale();
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bool flipped = scale.x * scale.y * scale.z < 0;
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bool transparent = sub_mesh->get_material()->alpha_mode == vkb::sg::AlphaMode::Blend;
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if (transparent) // transparent material
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{
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if (flipped)
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scene_nodes_transparent_flipped.push_back({node, sub_mesh});
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else
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scene_nodes_transparent.push_back({node, sub_mesh});
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}
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else // opaque material
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{
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if (flipped)
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scene_nodes_opaque_flipped.push_back({node, sub_mesh});
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else
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scene_nodes_opaque.push_back({node, sub_mesh});
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}
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}
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}
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}
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auto textures = scene->get_components<vkb::sg::Texture>();
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for (auto texture : textures)
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{
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const auto &name = texture->get_name();
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auto image = texture->get_image();
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VkDescriptorImageInfo imageInfo;
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imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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imageInfo.imageView = image->get_vk_image_view().get_handle();
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imageInfo.sampler = texture->get_sampler()->vk_sampler.get_handle();
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image_infos.push_back(imageInfo);
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name_to_texture_id.emplace(name, static_cast<int32_t>(image_infos.size()) - 1);
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}
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}
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void DynamicMultisampleRasterization::setup_descriptor_pool()
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{
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std::vector<VkDescriptorPoolSize> pool_sizes = {
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vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4),
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vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<uint32_t>(image_infos.size()))};
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VkDescriptorPoolCreateInfo descriptor_pool_create_info =
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vkb::initializers::descriptor_pool_create_info(static_cast<uint32_t>(pool_sizes.size()), pool_sizes.data(), 2);
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VK_CHECK(vkCreateDescriptorPool(get_device().get_handle(), &descriptor_pool_create_info, nullptr, &descriptor_pool));
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}
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void DynamicMultisampleRasterization::setup_descriptor_set_layout()
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{
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std::vector<VkDescriptorSetLayoutBinding> set_layout_bindings = {
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vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1, static_cast<uint32_t>(image_infos.size())),
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};
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VkDescriptorSetLayoutCreateInfo descriptor_layout_create_info =
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vkb::initializers::descriptor_set_layout_create_info(set_layout_bindings.data(), static_cast<uint32_t>(set_layout_bindings.size()));
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VK_CHECK(vkCreateDescriptorSetLayout(get_device().get_handle(), &descriptor_layout_create_info, nullptr, &descriptor_set_layout));
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VkPipelineLayoutCreateInfo pipeline_layout_create_info =
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vkb::initializers::pipeline_layout_create_info(
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&descriptor_set_layout,
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1);
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// Pass scene node information via push constants
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VkPushConstantRange push_constant_range = vkb::initializers::push_constant_range(VK_SHADER_STAGE_VERTEX_BIT, sizeof(push_const_block), 0);
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pipeline_layout_create_info.pushConstantRangeCount = 1;
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pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
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VK_CHECK(vkCreatePipelineLayout(get_device().get_handle(), &pipeline_layout_create_info, nullptr, &pipeline_layout));
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}
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void DynamicMultisampleRasterization::setup_descriptor_sets()
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{
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VkDescriptorSetAllocateInfo alloc_info =
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vkb::initializers::descriptor_set_allocate_info(
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descriptor_pool,
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&descriptor_set_layout,
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1);
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VK_CHECK(vkAllocateDescriptorSets(get_device().get_handle(), &alloc_info, &descriptor_set));
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VkDescriptorBufferInfo matrix_buffer_descriptor = create_descriptor(*uniform_buffer);
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std::vector<VkWriteDescriptorSet> write_descriptor_sets = {
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vkb::initializers::write_descriptor_set(descriptor_set, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &matrix_buffer_descriptor),
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vkb::initializers::write_descriptor_set(descriptor_set, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, image_infos.data(), image_infos.size())};
|
|
vkUpdateDescriptorSets(get_device().get_handle(), static_cast<uint32_t>(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, nullptr);
|
|
}
|
|
|
|
void DynamicMultisampleRasterization::attachments_setup(std::vector<VkRenderingAttachmentInfoKHR> &attachments, std::vector<VkClearValue> &clear_values)
|
|
{
|
|
prepare_supported_sample_count_list();
|
|
destroy_image_data(color_attachment);
|
|
destroy_image_data(depth_stencil);
|
|
setup_color_attachment();
|
|
setup_depth_stencil();
|
|
|
|
attachments[0].sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
|
|
attachments[0].imageView = color_attachment.view;
|
|
attachments[0].imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
attachments[0].clearValue = clear_values[0];
|
|
attachments[0].pNext = VK_NULL_HANDLE;
|
|
attachments[0].resolveImageView = VK_NULL_HANDLE;
|
|
|
|
if (sample_count != VK_SAMPLE_COUNT_1_BIT)
|
|
{
|
|
attachments[0].resolveImageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
attachments[0].resolveMode = VK_RESOLVE_MODE_AVERAGE_BIT;
|
|
}
|
|
else
|
|
{
|
|
attachments[0].resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
attachments[0].resolveMode = VK_RESOLVE_MODE_NONE;
|
|
}
|
|
|
|
// Depth attachment
|
|
attachments[1].sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
|
|
attachments[1].imageView = depth_stencil.view;
|
|
attachments[1].imageLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attachments[1].clearValue = clear_values[1];
|
|
attachments[1].pNext = VK_NULL_HANDLE;
|
|
}
|
|
|
|
// Create attachment that will be used in a dynamic rendering.
|
|
void DynamicMultisampleRasterization::setup_color_attachment()
|
|
{
|
|
VkImageCreateInfo image_create_info{};
|
|
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
image_create_info.imageType = VK_IMAGE_TYPE_2D;
|
|
image_create_info.format = get_render_context().get_format();
|
|
image_create_info.extent = {get_render_context().get_surface_extent().width, get_render_context().get_surface_extent().height, 1};
|
|
image_create_info.mipLevels = 1;
|
|
image_create_info.arrayLayers = 1;
|
|
image_create_info.samples = sample_count;
|
|
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
image_create_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
|
|
|
|
VK_CHECK(vkCreateImage(get_device().get_handle(), &image_create_info, nullptr, &color_attachment.image));
|
|
VkMemoryRequirements memReqs{};
|
|
vkGetImageMemoryRequirements(get_device().get_handle(), color_attachment.image, &memReqs);
|
|
|
|
VkMemoryAllocateInfo memory_allocation{};
|
|
memory_allocation.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
memory_allocation.allocationSize = memReqs.size;
|
|
memory_allocation.memoryTypeIndex = get_device().get_gpu().get_memory_type(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
|
VK_CHECK(vkAllocateMemory(get_device().get_handle(), &memory_allocation, nullptr, &color_attachment.mem));
|
|
VK_CHECK(vkBindImageMemory(get_device().get_handle(), color_attachment.image, color_attachment.mem, 0));
|
|
|
|
VkImageViewCreateInfo image_view_create_info{};
|
|
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
image_view_create_info.image = color_attachment.image;
|
|
image_view_create_info.format = get_render_context().get_format();
|
|
image_view_create_info.subresourceRange.baseMipLevel = 0;
|
|
image_view_create_info.subresourceRange.levelCount = 1;
|
|
image_view_create_info.subresourceRange.baseArrayLayer = 0;
|
|
image_view_create_info.subresourceRange.layerCount = 1;
|
|
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
// Stencil aspect should only be set on depth + stencil formats (VK_FORMAT_D16_UNORM_S8_UINT..VK_FORMAT_D32_SFLOAT_S8_UINT
|
|
if (depth_format >= VK_FORMAT_D16_UNORM_S8_UINT)
|
|
{
|
|
image_view_create_info.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
}
|
|
VK_CHECK(vkCreateImageView(get_device().get_handle(), &image_view_create_info, nullptr, &color_attachment.view));
|
|
}
|
|
|
|
void DynamicMultisampleRasterization::setup_depth_stencil()
|
|
{
|
|
VkImageCreateInfo image_create_info{};
|
|
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
image_create_info.imageType = VK_IMAGE_TYPE_2D;
|
|
image_create_info.format = depth_format;
|
|
image_create_info.extent = {get_render_context().get_surface_extent().width, get_render_context().get_surface_extent().height, 1};
|
|
image_create_info.mipLevels = 1;
|
|
image_create_info.arrayLayers = 1;
|
|
image_create_info.samples = sample_count;
|
|
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
image_create_info.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
|
|
|
VK_CHECK(vkCreateImage(get_device().get_handle(), &image_create_info, nullptr, &depth_stencil.image));
|
|
VkMemoryRequirements memReqs{};
|
|
vkGetImageMemoryRequirements(get_device().get_handle(), depth_stencil.image, &memReqs);
|
|
|
|
VkMemoryAllocateInfo memory_allocation{};
|
|
memory_allocation.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
memory_allocation.allocationSize = memReqs.size;
|
|
memory_allocation.memoryTypeIndex = get_device().get_gpu().get_memory_type(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
|
VK_CHECK(vkAllocateMemory(get_device().get_handle(), &memory_allocation, nullptr, &depth_stencil.mem));
|
|
VK_CHECK(vkBindImageMemory(get_device().get_handle(), depth_stencil.image, depth_stencil.mem, 0));
|
|
|
|
VkImageViewCreateInfo image_view_create_info{};
|
|
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
image_view_create_info.image = depth_stencil.image;
|
|
image_view_create_info.format = depth_format;
|
|
image_view_create_info.subresourceRange.baseMipLevel = 0;
|
|
image_view_create_info.subresourceRange.levelCount = 1;
|
|
image_view_create_info.subresourceRange.baseArrayLayer = 0;
|
|
image_view_create_info.subresourceRange.layerCount = 1;
|
|
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
// Stencil aspect should only be set on depth + stencil formats (VK_FORMAT_D16_UNORM_S8_UINT..VK_FORMAT_D32_SFLOAT_S8_UINT
|
|
if (depth_format >= VK_FORMAT_D16_UNORM_S8_UINT)
|
|
{
|
|
image_view_create_info.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
}
|
|
VK_CHECK(vkCreateImageView(get_device().get_handle(), &image_view_create_info, nullptr, &depth_stencil.view));
|
|
}
|
|
|
|
void DynamicMultisampleRasterization::prepare_pipelines()
|
|
{
|
|
VkPipelineInputAssemblyStateCreateInfo input_assembly_state =
|
|
vkb::initializers::pipeline_input_assembly_state_create_info(
|
|
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
|
0,
|
|
VK_FALSE);
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterization_state =
|
|
vkb::initializers::pipeline_rasterization_state_create_info(
|
|
VK_POLYGON_MODE_FILL,
|
|
VK_CULL_MODE_BACK_BIT,
|
|
VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
|
0);
|
|
|
|
VkPipelineColorBlendAttachmentState blend_attachment_state =
|
|
vkb::initializers::pipeline_color_blend_attachment_state(
|
|
VK_COLOR_COMPONENT_R_BIT |
|
|
VK_COLOR_COMPONENT_G_BIT |
|
|
VK_COLOR_COMPONENT_B_BIT |
|
|
VK_COLOR_COMPONENT_A_BIT,
|
|
VK_FALSE);
|
|
|
|
blend_attachment_state.colorBlendOp = VK_BLEND_OP_ADD;
|
|
blend_attachment_state.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
|
blend_attachment_state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
blend_attachment_state.alphaBlendOp = VK_BLEND_OP_ADD;
|
|
blend_attachment_state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
blend_attachment_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
|
|
|
VkPipelineColorBlendStateCreateInfo color_blend_state =
|
|
vkb::initializers::pipeline_color_blend_state_create_info(
|
|
1,
|
|
&blend_attachment_state);
|
|
|
|
// Note: Using reversed depth-buffer for increased precision, so Greater depth values are kept
|
|
VkPipelineDepthStencilStateCreateInfo depth_stencil_state =
|
|
vkb::initializers::pipeline_depth_stencil_state_create_info(
|
|
VK_TRUE,
|
|
VK_TRUE,
|
|
VK_COMPARE_OP_GREATER);
|
|
|
|
VkPipelineViewportStateCreateInfo viewport_state =
|
|
vkb::initializers::pipeline_viewport_state_create_info(1, 1, 0);
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisample_state =
|
|
vkb::initializers::pipeline_multisample_state_create_info(
|
|
VK_SAMPLE_COUNT_1_BIT, // disable multisampling during configuration
|
|
0);
|
|
|
|
std::vector<VkDynamicState> dynamic_state_enables = {
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT /* VK_EXT_extended_dynamic_state3 */
|
|
};
|
|
VkPipelineDynamicStateCreateInfo dynamic_state =
|
|
vkb::initializers::pipeline_dynamic_state_create_info(
|
|
dynamic_state_enables.data(),
|
|
static_cast<uint32_t>(dynamic_state_enables.size()),
|
|
0);
|
|
|
|
VkGraphicsPipelineCreateInfo pipeline_create_info =
|
|
vkb::initializers::pipeline_create_info(
|
|
pipeline_layout,
|
|
VK_NULL_HANDLE,
|
|
0);
|
|
|
|
// Create graphics pipeline for dynamic rendering
|
|
VkFormat color_rendering_format = get_render_context().get_format();
|
|
|
|
// Provide information for dynamic rendering
|
|
VkPipelineRenderingCreateInfoKHR pipeline_rendering_create_info{VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR};
|
|
pipeline_rendering_create_info.pNext = VK_NULL_HANDLE;
|
|
pipeline_rendering_create_info.colorAttachmentCount = 1;
|
|
pipeline_rendering_create_info.pColorAttachmentFormats = &color_rendering_format;
|
|
pipeline_rendering_create_info.depthAttachmentFormat = depth_format;
|
|
|
|
pipeline_create_info.pInputAssemblyState = &input_assembly_state;
|
|
pipeline_create_info.pRasterizationState = &rasterization_state;
|
|
pipeline_create_info.pColorBlendState = &color_blend_state;
|
|
pipeline_create_info.pMultisampleState = &multisample_state;
|
|
pipeline_create_info.pViewportState = &viewport_state;
|
|
pipeline_create_info.pDepthStencilState = &depth_stencil_state;
|
|
pipeline_create_info.pDynamicState = &dynamic_state;
|
|
pipeline_create_info.layout = pipeline_layout;
|
|
pipeline_create_info.pNext = &pipeline_rendering_create_info;
|
|
|
|
std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages;
|
|
pipeline_create_info.stageCount = static_cast<uint32_t>(shader_stages.size());
|
|
pipeline_create_info.pStages = shader_stages.data();
|
|
|
|
// Vertex bindings an attributes for model rendering
|
|
// Binding description, we use separate buffers for the vertex attributes
|
|
std::vector<VkVertexInputBindingDescription> vertex_input_bindings = {
|
|
vkb::initializers::vertex_input_binding_description(0, sizeof(glm::vec3), VK_VERTEX_INPUT_RATE_VERTEX),
|
|
vkb::initializers::vertex_input_binding_description(1, sizeof(glm::vec3), VK_VERTEX_INPUT_RATE_VERTEX),
|
|
vkb::initializers::vertex_input_binding_description(2, sizeof(glm::vec2), VK_VERTEX_INPUT_RATE_VERTEX),
|
|
};
|
|
|
|
// Attribute descriptions
|
|
std::vector<VkVertexInputAttributeDescription> vertex_input_attributes = {
|
|
vkb::initializers::vertex_input_attribute_description(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Position
|
|
vkb::initializers::vertex_input_attribute_description(1, 1, VK_FORMAT_R32G32B32_SFLOAT, 0), // Normal
|
|
vkb::initializers::vertex_input_attribute_description(2, 2, VK_FORMAT_R32G32_SFLOAT, 0), // TexCoord
|
|
};
|
|
|
|
VkPipelineVertexInputStateCreateInfo vertex_input_state = vkb::initializers::pipeline_vertex_input_state_create_info();
|
|
vertex_input_state.vertexBindingDescriptionCount = static_cast<uint32_t>(vertex_input_bindings.size());
|
|
vertex_input_state.pVertexBindingDescriptions = vertex_input_bindings.data();
|
|
vertex_input_state.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertex_input_attributes.size());
|
|
vertex_input_state.pVertexAttributeDescriptions = vertex_input_attributes.data();
|
|
|
|
pipeline_create_info.pVertexInputState = &vertex_input_state;
|
|
|
|
shader_stages[0] = load_shader("dynamic_multisample_rasterization/model.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
shader_stages[1] = load_shader("dynamic_multisample_rasterization/model.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
// Add a pipeline for the opaque counterclockwise faces
|
|
VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &pipeline_create_info, nullptr, &pipeline_opaque));
|
|
|
|
// Add a pipeline for the opaque clockwise faces
|
|
rasterization_state.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
|
VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &pipeline_create_info, nullptr, &pipeline_opaque_flipped));
|
|
|
|
// Add a pipeline for the transparent clockwise faces
|
|
blend_attachment_state.blendEnable = VK_TRUE;
|
|
VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &pipeline_create_info, nullptr, &pipeline_transparent_flipped));
|
|
|
|
// Add a pipeline for the transparent counterclockwise faces
|
|
rasterization_state.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
|
VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &pipeline_create_info, nullptr, &pipeline_transparent));
|
|
}
|
|
|
|
void DynamicMultisampleRasterization::prepare_gui_pipeline()
|
|
{
|
|
// Descriptor pool
|
|
std::vector<VkDescriptorPoolSize> pool_sizes = {
|
|
vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)};
|
|
VkDescriptorPoolCreateInfo descriptorPoolInfo = vkb::initializers::descriptor_pool_create_info(pool_sizes, 2);
|
|
VK_CHECK(vkCreateDescriptorPool(get_device().get_handle(), &descriptorPoolInfo, nullptr, &descriptor_pool_gui));
|
|
|
|
// Descriptor set layout
|
|
std::vector<VkDescriptorSetLayoutBinding> layout_bindings_gui = {
|
|
vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
|
|
};
|
|
VkDescriptorSetLayoutCreateInfo descriptor_set_layout_create_info = vkb::initializers::descriptor_set_layout_create_info(layout_bindings_gui);
|
|
VK_CHECK(vkCreateDescriptorSetLayout(get_device().get_handle(), &descriptor_set_layout_create_info, nullptr, &descriptor_set_layout_gui));
|
|
|
|
// Descriptor set
|
|
VkDescriptorSetAllocateInfo descriptor_allocation = vkb::initializers::descriptor_set_allocate_info(descriptor_pool_gui, &descriptor_set_layout_gui, 1);
|
|
VK_CHECK(vkAllocateDescriptorSets(get_device().get_handle(), &descriptor_allocation, &descriptor_set_gui));
|
|
VkDescriptorImageInfo font_descriptor = vkb::initializers::descriptor_image_info(
|
|
get_gui().get_sampler(),
|
|
get_gui().get_font_image_view(),
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
std::vector<VkWriteDescriptorSet> write_descriptor_sets = {
|
|
vkb::initializers::write_descriptor_set(descriptor_set_gui, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &font_descriptor)};
|
|
vkUpdateDescriptorSets(get_device().get_handle(), static_cast<uint32_t>(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, nullptr);
|
|
|
|
// Setup graphics pipeline for UI rendering
|
|
VkPipelineInputAssemblyStateCreateInfo input_assembly_state =
|
|
vkb::initializers::pipeline_input_assembly_state_create_info(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterization_state =
|
|
vkb::initializers::pipeline_rasterization_state_create_info(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
|
|
|
// Enable blending
|
|
VkPipelineColorBlendAttachmentState blend_attachment_state{};
|
|
blend_attachment_state.blendEnable = VK_TRUE;
|
|
blend_attachment_state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
|
blend_attachment_state.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
|
blend_attachment_state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
blend_attachment_state.colorBlendOp = VK_BLEND_OP_ADD;
|
|
blend_attachment_state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
blend_attachment_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
|
blend_attachment_state.alphaBlendOp = VK_BLEND_OP_ADD;
|
|
|
|
VkPipelineColorBlendStateCreateInfo color_blend_state =
|
|
vkb::initializers::pipeline_color_blend_state_create_info(1, &blend_attachment_state);
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depth_stencil_state =
|
|
vkb::initializers::pipeline_depth_stencil_state_create_info(VK_FALSE, VK_FALSE, VK_COMPARE_OP_ALWAYS);
|
|
|
|
VkPipelineViewportStateCreateInfo viewport_state =
|
|
vkb::initializers::pipeline_viewport_state_create_info(1, 1, 0);
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisample_state =
|
|
vkb::initializers::pipeline_multisample_state_create_info(VK_SAMPLE_COUNT_1_BIT);
|
|
|
|
std::vector<VkDynamicState> dynamic_state_enables = {
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT /* VK_EXT_extended_dynamic_state3 */
|
|
};
|
|
VkPipelineDynamicStateCreateInfo dynamic_state =
|
|
vkb::initializers::pipeline_dynamic_state_create_info(dynamic_state_enables);
|
|
|
|
std::vector<vkb::ShaderModule *> shader_modules;
|
|
|
|
vkb::ShaderSource vert_shader("uioverlay/uioverlay.vert.spv");
|
|
vkb::ShaderSource frag_shader("uioverlay/uioverlay.frag.spv");
|
|
|
|
shader_modules.push_back(&get_device().get_resource_cache().request_shader_module(VK_SHADER_STAGE_VERTEX_BIT, vert_shader, {}));
|
|
shader_modules.push_back(&get_device().get_resource_cache().request_shader_module(VK_SHADER_STAGE_FRAGMENT_BIT, frag_shader, {}));
|
|
|
|
pipeline_layout_gui = get_device().get_resource_cache().request_pipeline_layout(shader_modules).get_handle();
|
|
|
|
// Create graphics pipeline for dynamic rendering
|
|
VkFormat color_rendering_format = get_render_context().get_format();
|
|
|
|
// Provide information for dynamic rendering
|
|
VkPipelineRenderingCreateInfoKHR pipeline_rendering_create_info{VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR};
|
|
pipeline_rendering_create_info.pNext = VK_NULL_HANDLE;
|
|
pipeline_rendering_create_info.colorAttachmentCount = 1;
|
|
pipeline_rendering_create_info.pColorAttachmentFormats = &color_rendering_format;
|
|
pipeline_rendering_create_info.depthAttachmentFormat = depth_format;
|
|
if (!vkb::is_depth_only_format(depth_format))
|
|
{
|
|
pipeline_rendering_create_info.stencilAttachmentFormat = depth_format;
|
|
}
|
|
|
|
VkGraphicsPipelineCreateInfo pipeline_create_info = vkb::initializers::pipeline_create_info(pipeline_layout_gui, VK_NULL_HANDLE);
|
|
|
|
std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages;
|
|
|
|
shader_stages[0] = load_shader(vert_shader.get_filename(), VK_SHADER_STAGE_VERTEX_BIT);
|
|
shader_stages[1] = load_shader(frag_shader.get_filename(), VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
pipeline_create_info.stageCount = static_cast<uint32_t>(shader_stages.size());
|
|
pipeline_create_info.pStages = shader_stages.data();
|
|
|
|
pipeline_create_info.pInputAssemblyState = &input_assembly_state;
|
|
pipeline_create_info.pRasterizationState = &rasterization_state;
|
|
pipeline_create_info.pColorBlendState = &color_blend_state;
|
|
pipeline_create_info.pMultisampleState = &multisample_state;
|
|
pipeline_create_info.pViewportState = &viewport_state;
|
|
pipeline_create_info.pDepthStencilState = &depth_stencil_state;
|
|
pipeline_create_info.pDynamicState = &dynamic_state;
|
|
pipeline_create_info.stageCount = static_cast<uint32_t>(shader_stages.size());
|
|
pipeline_create_info.pStages = shader_stages.data();
|
|
pipeline_create_info.pNext = &pipeline_rendering_create_info;
|
|
|
|
// Vertex bindings an attributes based on ImGui vertex definition
|
|
std::vector<VkVertexInputBindingDescription> vertex_input_bindings = {
|
|
vkb::initializers::vertex_input_binding_description(0, sizeof(ImDrawVert), VK_VERTEX_INPUT_RATE_VERTEX),
|
|
};
|
|
std::vector<VkVertexInputAttributeDescription> vertex_input_attributes = {
|
|
vkb::initializers::vertex_input_attribute_description(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(ImDrawVert, pos)), // Location 0: Position
|
|
vkb::initializers::vertex_input_attribute_description(0, 1, VK_FORMAT_R32G32_SFLOAT, offsetof(ImDrawVert, uv)), // Location 1: UV
|
|
vkb::initializers::vertex_input_attribute_description(0, 2, VK_FORMAT_R8G8B8A8_UNORM, offsetof(ImDrawVert, col)), // Location 0: Color
|
|
};
|
|
VkPipelineVertexInputStateCreateInfo vertex_input_state_create_info = vkb::initializers::pipeline_vertex_input_state_create_info();
|
|
vertex_input_state_create_info.vertexBindingDescriptionCount = static_cast<uint32_t>(vertex_input_bindings.size());
|
|
vertex_input_state_create_info.pVertexBindingDescriptions = vertex_input_bindings.data();
|
|
vertex_input_state_create_info.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertex_input_attributes.size());
|
|
vertex_input_state_create_info.pVertexAttributeDescriptions = vertex_input_attributes.data();
|
|
|
|
pipeline_create_info.pVertexInputState = &vertex_input_state_create_info;
|
|
|
|
VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &pipeline_create_info, nullptr, &pipeline_gui));
|
|
}
|
|
|
|
// Prepare and initialize uniform buffer containing shader uniforms
|
|
void DynamicMultisampleRasterization::prepare_uniform_buffers()
|
|
{
|
|
// Matrices vertex shader uniform buffer
|
|
uniform_buffer = std::make_unique<vkb::core::BufferC>(get_device(),
|
|
sizeof(uniform_data),
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
VMA_MEMORY_USAGE_CPU_TO_GPU);
|
|
|
|
update_uniform_buffers();
|
|
}
|
|
|
|
void DynamicMultisampleRasterization::prepare_gui()
|
|
{
|
|
create_gui(*window, /*stats=*/nullptr, 15.0f, true);
|
|
|
|
prepare_gui_pipeline();
|
|
|
|
// No need to call gui->prepare because the pipeline has been created above
|
|
}
|
|
|
|
void DynamicMultisampleRasterization::update_uniform_buffers()
|
|
{
|
|
uniform_data.projection = camera.matrices.perspective;
|
|
// Scale the view matrix as the model is pretty large, and also flip it upside down
|
|
uniform_data.view = glm::scale(camera.matrices.view, glm::vec3(0.1f, -0.1f, 0.1f));
|
|
uniform_buffer->convert_and_update(uniform_data);
|
|
}
|
|
|
|
void DynamicMultisampleRasterization::draw()
|
|
{
|
|
ApiVulkanSample::prepare_frame();
|
|
submit_info.commandBufferCount = 1;
|
|
submit_info.pCommandBuffers = &draw_cmd_buffers[current_buffer];
|
|
VK_CHECK(vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE));
|
|
ApiVulkanSample::submit_frame();
|
|
}
|
|
|
|
void DynamicMultisampleRasterization::render(float delta_time)
|
|
{
|
|
if (!prepared)
|
|
{
|
|
return;
|
|
}
|
|
draw();
|
|
|
|
if (camera.updated)
|
|
{
|
|
update_uniform_buffers();
|
|
}
|
|
}
|
|
|
|
void DynamicMultisampleRasterization::destroy_image_data(ImageData &image_data)
|
|
{
|
|
if (image_data.image != nullptr)
|
|
{
|
|
vkDestroyImageView(get_device().get_handle(), image_data.view, nullptr);
|
|
vkDestroyImage(get_device().get_handle(), image_data.image, nullptr);
|
|
vkFreeMemory(get_device().get_handle(), image_data.mem, nullptr);
|
|
image_data.view = VK_NULL_HANDLE;
|
|
image_data.image = VK_NULL_HANDLE;
|
|
image_data.mem = VK_NULL_HANDLE;
|
|
}
|
|
}
|
|
|
|
void DynamicMultisampleRasterization::update_resources()
|
|
{
|
|
prepared = false;
|
|
|
|
if (has_device())
|
|
{
|
|
get_device().wait_idle();
|
|
rebuild_command_buffers();
|
|
}
|
|
|
|
prepared = true;
|
|
}
|
|
|
|
void DynamicMultisampleRasterization::on_update_ui_overlay(vkb::Drawer &drawer)
|
|
{
|
|
if (drawer.header("Settings"))
|
|
{
|
|
if (drawer.combo_box("antialiasing", &gui_settings.sample_count_index, gui_settings.sample_counts))
|
|
{
|
|
sample_count = supported_sample_count_list[gui_settings.sample_count_index];
|
|
|
|
update_resources();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool DynamicMultisampleRasterization::resize(const uint32_t _width, const uint32_t _height)
|
|
{
|
|
sample_count = VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
if (!ApiVulkanSample::resize(_width, _height))
|
|
return false;
|
|
|
|
sample_count = supported_sample_count_list[gui_settings.sample_count_index];
|
|
|
|
prepared = false;
|
|
|
|
update_resources();
|
|
|
|
prepared = true;
|
|
return true;
|
|
}
|
|
|
|
std::unique_ptr<vkb::VulkanSample<vkb::BindingType::C>> create_dynamic_multisample_rasterization()
|
|
{
|
|
return std::make_unique<DynamicMultisampleRasterization>();
|
|
} |