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Vulkan-Samples/samples/api/texture_mipmap_generation/texture_mipmap_generation.h
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2019-2024, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Runtime mip map generation
*/
#pragma once
#include <ktx.h>
#include "api_vulkan_sample.h"
// Vertex layout for this example
struct TextureMipMapGenerationVertexStructure
{
float pos[3];
float uv[2];
float normal[3];
};
class TextureMipMapGeneration : public ApiVulkanSample
{
public:
struct Texture
{
VkImage image;
VkImageLayout image_layout;
VkDeviceMemory device_memory;
VkImageView view;
uint32_t width, height;
uint32_t mip_levels;
} texture;
// To demonstrate mip mapping and filtering this example uses separate samplers
std::vector<std::string> sampler_names{"No mip maps", "Mip maps (bilinear)", "Mip maps (anisotropic)"};
std::vector<VkSampler> samplers;
std::unique_ptr<vkb::sg::SubMesh> scene;
bool rotate_scene = false;
struct
{
glm::mat4 projection;
glm::mat4 model;
float lod_bias = 0.0f;
int32_t sampler_index = 2;
} ubo;
std::unique_ptr<vkb::core::BufferC> uniform_buffer;
VkPipeline pipeline = VK_NULL_HANDLE;
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
VkDescriptorSetLayout descriptor_set_layout = VK_NULL_HANDLE;
TextureMipMapGeneration();
~TextureMipMapGeneration();
virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override;
void load_texture_generate_mipmaps(std::string file_name);
void destroy_texture(Texture texture);
void load_assets();
void build_command_buffers() override;
void draw();
void setup_descriptor_pool();
void setup_descriptor_set_layout();
void setup_descriptor_set();
void prepare_pipelines();
void prepare_uniform_buffers();
void update_uniform_buffers(float delta_time = 0.0f);
bool prepare(const vkb::ApplicationOptions &options) override;
virtual void render(float delta_time) override;
virtual void view_changed() override;
virtual void on_update_ui_overlay(vkb::Drawer &drawer) override;
};
std::unique_ptr<vkb::Application> create_texture_mipmap_generation();