31 lines
952 B
HLSL
31 lines
952 B
HLSL
/* Copyright (c) 2024, Sascha Willems
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 the "License";
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
struct VSOutput
|
|
{
|
|
float4 Pos : SV_POSITION;
|
|
[[vk::location(0)]] float2 UV : TEXCOORD0;
|
|
};
|
|
|
|
VSOutput main(uint VertexIndex : SV_VertexID)
|
|
{
|
|
VSOutput output = (VSOutput)0;
|
|
output.UV = float2((VertexIndex << 1) & 2, VertexIndex & 2);
|
|
output.Pos = float4(output.UV * 2.0f - 1.0f, 0.0f, 1.0f);
|
|
return output;
|
|
}
|