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Vulkan-Samples/framework/core/hpp_sampler.h
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2023-2025, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "core/vulkan_resource.h"
namespace vkb
{
namespace core
{
/**
* @brief Represents a Vulkan Sampler, using Vulkan-Hpp
*/
class HPPSampler : public vkb::core::VulkanResourceCpp<vk::Sampler>
{
public:
/**
* @brief Creates a Vulkan HPPSampler
* @param device The device to use
* @param info Creation details
*/
HPPSampler(vkb::core::DeviceCpp &device, const vk::SamplerCreateInfo &info);
HPPSampler(const HPPSampler &) = delete;
HPPSampler(HPPSampler &&sampler);
~HPPSampler();
HPPSampler &operator=(const HPPSampler &) = delete;
HPPSampler &operator=(HPPSampler &&) = delete;
};
} // namespace core
} // namespace vkb