41 lines
1.1 KiB
GLSL
41 lines
1.1 KiB
GLSL
#version 320 es
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/* Copyright (c) 2019-2023, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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precision mediump float;
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layout(location = 0) out vec3 out_color;
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vec2 triangle_positions[3] = vec2[](
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vec2(0.5, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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vec3 triangle_colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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void main()
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{
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gl_Position = vec4(triangle_positions[gl_VertexIndex], 0.5, 1.0);
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out_color = triangle_colors[gl_VertexIndex];
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}
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