93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
/* Copyright (c) 2023-2024, Mobica Limited
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "api_vulkan_sample.h"
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class DynamicLineRasterization : public ApiVulkanSample
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{
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public:
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DynamicLineRasterization();
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virtual ~DynamicLineRasterization();
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void render(float delta_time) override;
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void build_command_buffers() override;
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bool prepare(const vkb::ApplicationOptions &options) override;
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void request_gpu_features(vkb::PhysicalDevice &gpu) override;
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void on_update_ui_overlay(vkb::Drawer &drawer) override;
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bool resize(const uint32_t width, const uint32_t height) override;
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private:
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struct CameraUbo
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{
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alignas(16) glm::mat4 projection;
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alignas(16) glm::mat4 view;
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alignas(16) glm::mat4 model;
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alignas(16) glm::mat4 viewProjectionInverse;
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};
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struct
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{
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VkPipeline grid;
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VkPipeline object;
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} pipelines;
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VkDescriptorSet descriptor_set;
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VkDescriptorSetLayout descriptor_set_layout;
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VkPipelineLayout pipeline_layout;
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VkDescriptorPool descriptor_pool;
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std::unique_ptr<vkb::core::BufferC> camera_ubo;
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std::unique_ptr<vkb::core::BufferC> vertex_buffer;
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std::unique_ptr<vkb::core::BufferC> cube_index_buffer, edges_index_buffer;
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glm::vec4 fill_color, edge_color;
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uint32_t cube_index_count, edges_index_count;
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struct
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{
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bool fill_enabled = true;
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bool grid_enabled = true;
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int selected_rasterization_mode = 0;
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std::vector<std::string> rasterization_mode_names = {"DEFAULT", "RECT", "BRESENHAM", "SMOOTH"};
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bool stipple_enabled = true;
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float line_width = 1.0f;
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int32_t stipple_factor = 1;
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uint16_t stipple_pattern;
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std::array<bool, 16> stipple_pattern_arr = {};
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} gui_settings;
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void draw();
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void prepare_scene();
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void create_pipelines();
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void create_descriptor_set();
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void create_descriptor_set_layout();
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void setup_descriptor_pool();
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void prepare_uniform_buffers();
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void update_uniform_buffers();
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static uint16_t array_to_uint16(const std::array<bool, 16> &array);
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};
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std::unique_ptr<vkb::VulkanSampleC> create_dynamic_line_rasterization();
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