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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2022-2025, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2024-2025, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "common/vk_common.h"
#include "core/hpp_swapchain.h"
#include "rendering/hpp_render_target.h"
#include "rendering/render_frame.h"
namespace vkb
{
class Window;
namespace core
{
template <vkb::BindingType bindingType>
class CommandBuffer;
using CommandBufferCpp = CommandBuffer<vkb::BindingType::Cpp>;
class HPPQueue;
} // namespace core
namespace rendering
{
/**
* @brief HPPRenderContext is a transcoded version of vkb::RenderContext from vulkan to vulkan-hpp.
*
* See vkb::RenderContext for documentation
*/
class HPPRenderContext
{
public:
// The format to use for the RenderTargets if a swapchain isn't created
static vk::Format DEFAULT_VK_FORMAT;
/**
* @brief Constructor
* @param device A valid device
* @param surface A surface, nullptr if in offscreen mode
* @param window The window where the surface was created
* @param present_mode Requests to set the present mode of the swapchain
* @param present_mode_priority_list The order in which the swapchain prioritizes selecting its present mode
* @param surface_format_priority_list The order in which the swapchain prioritizes selecting its surface format
*/
HPPRenderContext(vkb::core::DeviceCpp &device,
vk::SurfaceKHR surface,
const vkb::Window &window,
vk::PresentModeKHR present_mode = vk::PresentModeKHR::eFifo,
std::vector<vk::PresentModeKHR> const &present_mode_priority_list = {vk::PresentModeKHR::eFifo, vk::PresentModeKHR::eMailbox},
std::vector<vk::SurfaceFormatKHR> const &surface_format_priority_list = {
{vk::Format::eR8G8B8A8Srgb, vk::ColorSpaceKHR::eSrgbNonlinear}, {vk::Format::eB8G8R8A8Srgb, vk::ColorSpaceKHR::eSrgbNonlinear}});
HPPRenderContext(const HPPRenderContext &) = delete;
HPPRenderContext(HPPRenderContext &&) = delete;
virtual ~HPPRenderContext() = default;
HPPRenderContext &operator=(const HPPRenderContext &) = delete;
HPPRenderContext &operator=(HPPRenderContext &&) = delete;
/**
* @brief Prepares the RenderFrames for rendering
* @param thread_count The number of threads in the application, necessary to allocate this many resource pools for each RenderFrame
* @param create_render_target_func A function delegate, used to create a RenderTarget
*/
void prepare(size_t thread_count = 1, HPPRenderTarget::CreateFunc create_render_target_func = HPPRenderTarget::DEFAULT_CREATE_FUNC);
/**
* @brief Updates the swapchains extent, if a swapchain exists
* @param extent The width and height of the new swapchain images
*/
void update_swapchain(const vk::Extent2D &extent);
/**
* @brief Updates the swapchains image count, if a swapchain exists
* @param image_count The amount of images in the new swapchain
*/
void update_swapchain(const uint32_t image_count);
/**
* @brief Updates the swapchains image usage, if a swapchain exists
* @param image_usage_flags The usage flags the new swapchain images will have
*/
void update_swapchain(const std::set<vk::ImageUsageFlagBits> &image_usage_flags);
/**
* @brief Updates the swapchains extent and surface transform, if a swapchain exists
* @param extent The width and height of the new swapchain images
* @param transform The surface transform flags
*/
void update_swapchain(const vk::Extent2D &extent, const vk::SurfaceTransformFlagBitsKHR transform);
/**
* @returns True if a valid swapchain exists in the HPPRenderContext
*/
bool has_swapchain();
/**
* @brief Recreates the RenderFrames, called after every update
*/
void recreate();
/**
* @brief Recreates the swapchain
*/
void recreate_swapchain();
/**
* @brief Prepares the next available frame for rendering
* @param reset_mode How to reset the command buffer
* @returns A valid command buffer to record commands to be submitted
* Also ensures that there is an active frame if there is no existing active frame already
*/
std::shared_ptr<vkb::core::CommandBufferCpp> begin(vkb::CommandBufferResetMode reset_mode = vkb::CommandBufferResetMode::ResetPool);
/**
* @brief Submits the command buffer to the right queue
* @param command_buffer A command buffer containing recorded commands
*/
void submit(vkb::core::CommandBufferCpp &command_buffer);
/**
* @brief Submits multiple command buffers to the right queue
* @param command_buffers Command buffers containing recorded commands
*/
void submit(const std::vector<vkb::core::CommandBufferCpp *> &command_buffers);
/**
* @brief begin_frame
*/
void begin_frame();
vk::Semaphore submit(const vkb::core::HPPQueue &queue,
const std::vector<vkb::core::CommandBufferCpp *> &command_buffers,
vk::Semaphore wait_semaphore,
vk::PipelineStageFlags wait_pipeline_stage);
/**
* @brief Submits a command buffer related to a frame to a queue
*/
void submit(const vkb::core::HPPQueue &queue, const std::vector<vkb::core::CommandBufferCpp *> &command_buffers);
/**
* @brief Waits a frame to finish its rendering
*/
virtual void wait_frame();
void end_frame(vk::Semaphore semaphore);
/**
* @brief An error should be raised if the frame is not active.
* A frame is active after @ref begin_frame has been called.
* @return The current active frame
*/
vkb::rendering::RenderFrameCpp &get_active_frame();
/**
* @brief An error should be raised if the frame is not active.
* A frame is active after @ref begin_frame has been called.
* @return The current active frame index
*/
uint32_t get_active_frame_index();
/**
* @brief An error should be raised if a frame is active.
* A frame is active after @ref begin_frame has been called.
* @return The previous frame
*/
vkb::rendering::RenderFrameCpp &get_last_rendered_frame();
vk::Semaphore request_semaphore();
vk::Semaphore request_semaphore_with_ownership();
void release_owned_semaphore(vk::Semaphore semaphore);
vkb::core::DeviceCpp &get_device();
/**
* @brief Returns the format that the RenderTargets are created with within the HPPRenderContext
*/
vk::Format get_format() const;
vkb::core::HPPSwapchain const &get_swapchain() const;
vk::Extent2D const &get_surface_extent() const;
uint32_t get_active_frame_index() const;
std::vector<std::unique_ptr<vkb::rendering::RenderFrameCpp>> &get_render_frames();
/**
* @brief Handles surface changes, only applicable if the render_context makes use of a swapchain
*/
virtual bool handle_surface_changes(bool force_update = false);
/**
* @brief Returns the WSI acquire semaphore. Only to be used in very special circumstances.
* @return The WSI acquire semaphore.
*/
vk::Semaphore consume_acquired_semaphore();
protected:
vk::Extent2D surface_extent;
private:
vkb::core::DeviceCpp &device;
const vkb::Window &window;
/// If swapchain exists, then this will be a present supported queue, else a graphics queue
const vkb::core::HPPQueue &queue;
std::unique_ptr<vkb::core::HPPSwapchain> swapchain;
vkb::core::HPPSwapchainProperties swapchain_properties;
std::vector<std::unique_ptr<vkb::rendering::RenderFrameCpp>> frames;
vk::Semaphore acquired_semaphore;
bool prepared{false};
/// Current active frame index
uint32_t active_frame_index{0};
/// Whether a frame is active or not
bool frame_active{false};
HPPRenderTarget::CreateFunc create_render_target_func = HPPRenderTarget::DEFAULT_CREATE_FUNC;
vk::SurfaceTransformFlagBitsKHR pre_transform{vk::SurfaceTransformFlagBitsKHR::eIdentity};
size_t thread_count{1};
};
} // namespace rendering
} // namespace vkb