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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2019-2025, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "common/vk_common.h"
#include "platform/window.h"
struct GLFWwindow;
namespace vkb
{
class Platform;
/**
* @brief An implementation of GLFW, inheriting the behaviour of the Window interface
*/
class GlfwWindow : public Window
{
public:
GlfwWindow(Platform *platform, const Window::Properties &properties);
virtual ~GlfwWindow();
VkSurfaceKHR create_surface(vkb::core::InstanceC &instance) override;
VkSurfaceKHR create_surface(VkInstance instance, VkPhysicalDevice physical_device) override;
bool should_close() override;
void process_events() override;
void close() override;
float get_dpi_factor() const override;
float get_content_scale_factor() const override;
std::vector<const char *> get_required_surface_extensions() const override;
private:
GLFWwindow *handle = nullptr;
};
} // namespace vkb