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2025-09-04 10:54:47 +08:00

62 lines
1.6 KiB
C++

/* Copyright (c) 2021-2024, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2024, Bradley Austin Davis. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "allocated.h"
#include "common/error.h"
namespace vkb
{
namespace allocated
{
VmaAllocator &get_memory_allocator()
{
static VmaAllocator memory_allocator = VK_NULL_HANDLE;
return memory_allocator;
}
void init(const VmaAllocatorCreateInfo &create_info)
{
auto &allocator = get_memory_allocator();
if (allocator == VK_NULL_HANDLE)
{
VkResult result = vmaCreateAllocator(&create_info, &allocator);
if (result != VK_SUCCESS)
{
throw VulkanException{result, "Cannot create allocator"};
}
}
}
void shutdown()
{
auto &allocator = get_memory_allocator();
if (allocator != VK_NULL_HANDLE)
{
VmaTotalStatistics stats;
vmaCalculateStatistics(allocator, &stats);
LOGI("Total device memory leaked: {} bytes.", stats.total.statistics.allocationBytes);
vmaDestroyAllocator(allocator);
allocator = VK_NULL_HANDLE;
}
}
} // namespace allocated
} // namespace vkb