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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2018-2024, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <string>
#include <typeinfo>
#include <vector>
#include "common/error.h"
#include "common/glm_common.h"
#include <glm/gtx/quaternion.hpp>
#include "scene_graph/component.h"
namespace vkb
{
namespace sg
{
class Node;
class Transform : public Component
{
public:
Transform(Node &node);
virtual ~Transform() = default;
Node &get_node();
virtual std::type_index get_type() override;
void set_translation(const glm::vec3 &translation);
void set_rotation(const glm::quat &rotation);
void set_scale(const glm::vec3 &scale);
const glm::vec3 &get_translation() const;
const glm::quat &get_rotation() const;
const glm::vec3 &get_scale() const;
void set_matrix(const glm::mat4 &matrix);
glm::mat4 get_matrix() const;
glm::mat4 get_world_matrix();
/**
* @brief Marks the world transform invalid if any of
* the local transform are changed or the parent
* world transform has changed.
*/
void invalidate_world_matrix();
private:
Node &node;
glm::vec3 translation = glm::vec3(0.0, 0.0, 0.0);
glm::quat rotation = glm::quat(1.0, 0.0, 0.0, 0.0);
glm::vec3 scale = glm::vec3(1.0, 1.0, 1.0);
glm::mat4 world_matrix = glm::mat4(1.0);
bool update_world_matrix = false;
void update_world_transform();
};
} // namespace sg
} // namespace vkb