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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2019-2024, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <string>
#include <typeinfo>
#include <unordered_map>
#include <vector>
#include "common/error.h"
#include "common/glm_common.h"
#include "scene_graph/components/camera.h"
namespace vkb
{
namespace sg
{
class PerspectiveCamera : public Camera
{
public:
PerspectiveCamera(const std::string &name);
virtual ~PerspectiveCamera() = default;
void set_aspect_ratio(float aspect_ratio);
void set_field_of_view(float fov);
float get_far_plane() const;
void set_far_plane(float zfar);
float get_near_plane() const;
void set_near_plane(float znear);
float get_aspect_ratio();
float get_field_of_view();
virtual glm::mat4 get_projection() override;
private:
/**
* @brief Screen size aspect ratio
*/
float aspect_ratio{1.0f};
/**
* @brief Horizontal field of view in radians
*/
float fov{glm::radians(60.0f)};
float far_plane{100.0};
float near_plane{0.1f};
};
} // namespace sg
} // namespace vkb