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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2021-2024, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <scene_graph/components/hpp_material.h>
#include <scene_graph/components/sub_mesh.h>
namespace vkb
{
namespace scene_graph
{
namespace components
{
/**
* @brief facade class around vkb::sg::SubMesh, providing a vulkan.hpp-based interface
*
* See vkb::sb::SubMeshfor for documentation
*/
class HPPSubMesh : private vkb::sg::SubMesh
{
public:
using vkb::sg::SubMesh::vertex_indices;
vkb::core::BufferCpp const &get_index_buffer() const
{
return reinterpret_cast<vkb::core::BufferCpp const &>(*vkb::sg::SubMesh::index_buffer);
}
vk::IndexType get_index_type() const
{
return static_cast<vk::IndexType>(vkb::sg::SubMesh::index_type);
}
const HPPMaterial *get_material() const
{
return reinterpret_cast<vkb::scene_graph::components::HPPMaterial const *>(vkb::sg::SubMesh::get_material());
}
vkb::core::BufferCpp const &get_vertex_buffer(std::string const &name) const
{
return reinterpret_cast<vkb::core::BufferCpp const &>(vkb::sg::SubMesh::vertex_buffers.at(name));
}
};
} // namespace components
} // namespace scene_graph
} // namespace vkb