62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
/* Copyright (c) 2021-2024, NVIDIA CORPORATION. All rights reserved.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 the "License";
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <scene_graph/components/hpp_material.h>
|
|
#include <scene_graph/components/sub_mesh.h>
|
|
|
|
namespace vkb
|
|
{
|
|
namespace scene_graph
|
|
{
|
|
namespace components
|
|
{
|
|
/**
|
|
* @brief facade class around vkb::sg::SubMesh, providing a vulkan.hpp-based interface
|
|
*
|
|
* See vkb::sb::SubMeshfor for documentation
|
|
*/
|
|
class HPPSubMesh : private vkb::sg::SubMesh
|
|
{
|
|
public:
|
|
using vkb::sg::SubMesh::vertex_indices;
|
|
|
|
vkb::core::BufferCpp const &get_index_buffer() const
|
|
{
|
|
return reinterpret_cast<vkb::core::BufferCpp const &>(*vkb::sg::SubMesh::index_buffer);
|
|
}
|
|
|
|
vk::IndexType get_index_type() const
|
|
{
|
|
return static_cast<vk::IndexType>(vkb::sg::SubMesh::index_type);
|
|
}
|
|
|
|
const HPPMaterial *get_material() const
|
|
{
|
|
return reinterpret_cast<vkb::scene_graph::components::HPPMaterial const *>(vkb::sg::SubMesh::get_material());
|
|
}
|
|
|
|
vkb::core::BufferCpp const &get_vertex_buffer(std::string const &name) const
|
|
{
|
|
return reinterpret_cast<vkb::core::BufferCpp const &>(vkb::sg::SubMesh::vertex_buffers.at(name));
|
|
}
|
|
};
|
|
} // namespace components
|
|
} // namespace scene_graph
|
|
} // namespace vkb
|