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2025-09-04 10:54:47 +08:00

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C++

/* Copyright (c) 2020, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "postprocessing_pass.h"
#include "postprocessing_pipeline.h"
namespace vkb
{
PostProcessingPassBase::PostProcessingPassBase(PostProcessingPipeline *parent) :
parent{parent}
{}
RenderContext &PostProcessingPassBase::get_render_context() const
{
return *parent->render_context;
}
ShaderSource &PostProcessingPassBase::get_triangle_vs() const
{
return parent->triangle_vs;
}
PostProcessingPassBase::BarrierInfo PostProcessingPassBase::get_predecessor_src_barrier_info(BarrierInfo fallback) const
{
const size_t cur_pass_i = parent->get_current_pass_index();
if (cur_pass_i > 0)
{
const auto &prev_pass = parent->get_pass<vkb::PostProcessingPassBase>(cur_pass_i - 1);
return prev_pass.get_src_barrier_info();
}
else
{
return fallback;
}
}
} // namespace vkb