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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2023-2025, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "core/framebuffer.h"
#include <vulkan/vulkan.hpp>
namespace vkb
{
namespace rendering
{
class HPPRenderTarget;
}
namespace core
{
class HPPDevice;
class HPPRenderPass;
/**
* @brief facade class around vkb::Framebuffer, providing a vulkan.hpp-based interface
*
* See vkb::Framebuffer for documentation
*/
class HPPFramebuffer : private vkb::Framebuffer
{
public:
HPPFramebuffer(vkb::core::DeviceCpp &device, const vkb::rendering::HPPRenderTarget &render_target, const vkb::core::HPPRenderPass &render_pass) :
vkb::Framebuffer(reinterpret_cast<vkb::core::DeviceC &>(device),
reinterpret_cast<vkb::RenderTarget const &>(render_target),
reinterpret_cast<vkb::RenderPass const &>(render_pass))
{}
const vk::Extent2D &get_extent() const
{
return reinterpret_cast<vk::Extent2D const &>(vkb::Framebuffer::get_extent());
}
vk::Framebuffer get_handle() const
{
return static_cast<vk::Framebuffer>(vkb::Framebuffer::get_handle());
}
};
} // namespace core
} // namespace vkb