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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2019-2024, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <string>
#include <typeinfo>
#include <unordered_map>
#include <vector>
#include "common/error.h"
#include "common/glm_common.h"
#include "scene_graph/script.h"
namespace vkb
{
namespace sg
{
class FreeCamera : public NodeScript
{
public:
static const float TOUCH_DOWN_MOVE_FORWARD_WAIT_TIME;
static const float ROTATION_MOVE_WEIGHT;
static const float KEY_ROTATION_MOVE_WEIGHT;
static const float TRANSLATION_MOVE_WEIGHT;
static const float TRANSLATION_MOVE_STEP;
static const uint32_t TRANSLATION_MOVE_SPEED;
FreeCamera(Node &node);
virtual ~FreeCamera() = default;
virtual void update(float delta_time) override;
virtual void input_event(const InputEvent &input_event) override;
virtual void resize(uint32_t width, uint32_t height) override;
private:
float speed_multiplier{3.0f};
glm::vec2 mouse_move_delta{0.0f};
glm::vec2 mouse_last_pos{0.0f};
glm::vec2 touch_move_delta{0.0f};
glm::vec2 touch_last_pos{0.0f};
float touch_pointer_time{0.0f};
std::unordered_map<KeyCode, bool> key_pressed;
std::unordered_map<MouseButton, bool> mouse_button_pressed;
std::unordered_map<int32_t, bool> touch_pointer_pressed;
};
} // namespace sg
} // namespace vkb