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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2019-2025, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <string>
#include <unordered_map>
#include <vector>
#include "common/helpers.h"
#include "core/descriptor_pool.h"
#include "core/descriptor_set.h"
#include "core/descriptor_set_layout.h"
#include "core/framebuffer.h"
#include "core/pipeline.h"
#include "resource_record.h"
#include "resource_replay.h"
namespace vkb
{
namespace core
{
class ImageView;
}
/**
* @brief Struct to hold the internal state of the Resource Cache
*
*/
struct ResourceCacheState
{
std::unordered_map<std::size_t, ShaderModule> shader_modules;
std::unordered_map<std::size_t, PipelineLayout> pipeline_layouts;
std::unordered_map<std::size_t, DescriptorSetLayout> descriptor_set_layouts;
std::unordered_map<std::size_t, DescriptorPool> descriptor_pools;
std::unordered_map<std::size_t, RenderPass> render_passes;
std::unordered_map<std::size_t, GraphicsPipeline> graphics_pipelines;
std::unordered_map<std::size_t, ComputePipeline> compute_pipelines;
std::unordered_map<std::size_t, DescriptorSet> descriptor_sets;
std::unordered_map<std::size_t, Framebuffer> framebuffers;
};
/**
* @brief Cache all sorts of Vulkan objects specific to a Vulkan device.
* Supports serialization and deserialization of cached resources.
* There is only one cache for all these objects, with several unordered_map of hash indices
* and objects. For every object requested, there is a templated version on request_resource.
* Some objects may need building if they are not found in the cache.
*
* The resource cache is also linked with ResourceRecord and ResourceReplay. Replay can warm-up
* the cache on app startup by creating all necessary objects.
* The cache holds pointers to objects and has a mapping from such pointers to hashes.
* It can only be destroyed in bulk, single elements cannot be removed.
*/
class ResourceCache
{
public:
ResourceCache(vkb::core::DeviceC &device);
ResourceCache(const ResourceCache &) = delete;
ResourceCache(ResourceCache &&) = delete;
ResourceCache &operator=(const ResourceCache &) = delete;
ResourceCache &operator=(ResourceCache &&) = delete;
void warmup(const std::vector<uint8_t> &data);
std::vector<uint8_t> serialize();
void set_pipeline_cache(VkPipelineCache pipeline_cache);
ShaderModule &request_shader_module(VkShaderStageFlagBits stage, const ShaderSource &glsl_source, const ShaderVariant &shader_variant = {});
PipelineLayout &request_pipeline_layout(const std::vector<ShaderModule *> &shader_modules);
DescriptorSetLayout &request_descriptor_set_layout(const uint32_t set_index,
const std::vector<ShaderModule *> &shader_modules,
const std::vector<ShaderResource> &set_resources);
GraphicsPipeline &request_graphics_pipeline(PipelineState &pipeline_state);
ComputePipeline &request_compute_pipeline(PipelineState &pipeline_state);
DescriptorSet &request_descriptor_set(DescriptorSetLayout &descriptor_set_layout,
const BindingMap<VkDescriptorBufferInfo> &buffer_infos,
const BindingMap<VkDescriptorImageInfo> &image_infos);
RenderPass &request_render_pass(const std::vector<Attachment> &attachments,
const std::vector<LoadStoreInfo> &load_store_infos,
const std::vector<SubpassInfo> &subpasses);
Framebuffer &request_framebuffer(const RenderTarget &render_target,
const RenderPass &render_pass);
void clear_pipelines();
/// @brief Update those descriptor sets referring to old views
/// @param old_views Old image views referred by descriptor sets
/// @param new_views New image views to be referred
void update_descriptor_sets(const std::vector<core::ImageView> &old_views, const std::vector<core::ImageView> &new_views);
void clear_framebuffers();
void clear();
const ResourceCacheState &get_internal_state() const;
private:
vkb::core::DeviceC &device;
ResourceRecord recorder;
ResourceReplay replayer;
VkPipelineCache pipeline_cache{VK_NULL_HANDLE};
ResourceCacheState state;
std::mutex descriptor_set_mutex;
std::mutex pipeline_layout_mutex;
std::mutex shader_module_mutex;
std::mutex descriptor_set_layout_mutex;
std::mutex graphics_pipeline_mutex;
std::mutex render_pass_mutex;
std::mutex compute_pipeline_mutex;
std::mutex framebuffer_mutex;
};
} // namespace vkb