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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2020-2025, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "core/instance.h"
namespace vkb
{
struct DriverVersion
{
uint16_t major;
uint16_t minor;
uint16_t patch;
};
/**
* @brief A wrapper class for VkPhysicalDevice
*
* This class is responsible for handling gpu features, properties, and queue families for the device creation.
*/
class PhysicalDevice
{
public:
PhysicalDevice(vkb::core::InstanceC &instance, VkPhysicalDevice physical_device);
PhysicalDevice(const PhysicalDevice &) = delete;
PhysicalDevice(PhysicalDevice &&) = delete;
PhysicalDevice &operator=(const PhysicalDevice &) = delete;
PhysicalDevice &operator=(PhysicalDevice &&) = delete;
DriverVersion get_driver_version() const;
vkb::core::InstanceC &get_instance() const;
VkBool32 is_present_supported(VkSurfaceKHR surface, uint32_t queue_family_index) const;
bool is_extension_supported(const std::string &extension) const;
const VkFormatProperties get_format_properties(VkFormat format) const;
VkPhysicalDevice get_handle() const;
const VkPhysicalDeviceFeatures &get_features() const;
const VkPhysicalDeviceProperties &get_properties() const;
const VkPhysicalDeviceMemoryProperties &get_memory_properties() const;
uint32_t get_memory_type(uint32_t bits, VkMemoryPropertyFlags properties, VkBool32 *memory_type_found = nullptr) const;
const std::vector<VkQueueFamilyProperties> &get_queue_family_properties() const;
uint32_t get_queue_family_performance_query_passes(
const VkQueryPoolPerformanceCreateInfoKHR *perf_query_create_info) const;
void enumerate_queue_family_performance_query_counters(
uint32_t queue_family_index,
uint32_t *count,
VkPerformanceCounterKHR *counters,
VkPerformanceCounterDescriptionKHR *descriptions) const;
const VkPhysicalDeviceFeatures get_requested_features() const;
VkPhysicalDeviceFeatures &get_mutable_requested_features();
/**
* @brief Used at logical device creation to pass the extensions feature chain to vkCreateDevice
* @returns A void pointer to the start of the extension linked list
*/
void *get_extension_feature_chain() const;
/**
* @brief Get an extension features struct
*
* Gets the actual extension features struct with the supported flags set.
* The flags you're interested in can be set in a corresponding struct in the structure chain
* by calling PhysicalDevice::add_extension_features()
* @param type The VkStructureType for the extension you are requesting
* @returns The extension feature struct
*/
template <typename T>
T get_extension_features(VkStructureType type)
{
// We cannot request extension features if the physical device properties 2 instance extension isn't enabled
if (!instance.is_enabled(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
{
throw std::runtime_error("Couldn't request feature from device as " + std::string(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME) +
" isn't enabled!");
}
// Get the extension features
T features{type};
VkPhysicalDeviceFeatures2KHR physical_device_features{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR};
physical_device_features.pNext = &features;
vkGetPhysicalDeviceFeatures2KHR(handle, &physical_device_features);
return features;
}
/**
* @brief Add an extension features struct to the structure chain used for device creation
*
* To have the features enabled, this function must be called before the logical device
* is created. To do this request sample specific features inside
* VulkanSample::request_gpu_features(vkb::PhysicalDevice &gpu).
*
* If the feature extension requires you to ask for certain features to be enabled, you can
* modify the struct returned by this function, it will propagate the changes to the logical
* device.
* @param type The VkStructureType for the extension you are requesting
* @returns A reference to extension feature struct in the structure chain
*/
template <typename T>
T &add_extension_features(VkStructureType type)
{
// We cannot request extension features if the physical device properties 2 instance extension isn't enabled
if (!instance.is_enabled(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
{
throw std::runtime_error("Couldn't request feature from device as " + std::string(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME) +
" isn't enabled!");
}
// Add an (empty) extension features into the map of extension features
auto [it, added] = extension_features.insert({type, std::make_shared<T>(T{type})});
if (added)
{
// if it was actually added, also add it to the structure chain
if (last_requested_extension_feature)
{
static_cast<T *>(it->second.get())->pNext = last_requested_extension_feature;
}
last_requested_extension_feature = it->second.get();
}
return *static_cast<T *>(it->second.get());
}
/**
* @brief Request an optional features flag
*
* Calls get_extension_features to get the support of the requested flag. If it's supported,
* add_extension_features is called, otherwise a log message is generated.
*
* @returns true if the requested feature is supported, otherwise false
*/
template <typename Feature>
VkBool32 request_optional_feature(VkStructureType type, VkBool32 Feature::*flag, std::string const &featureName, std::string const &flagName)
{
VkBool32 supported = get_extension_features<Feature>(type).*flag;
if (supported)
{
add_extension_features<Feature>(type).*flag = true;
}
else
{
LOGI("Requested optional feature <{}::{}> is not supported", featureName, flagName);
}
return supported;
}
/**
* @brief Request a required features flag
*
* Calls get_extension_features to get the support of the requested flag. If it's supported,
* add_extension_features is called, otherwise a runtime_error is thrown.
*/
template <typename Feature>
void request_required_feature(VkStructureType type, VkBool32 Feature::*flag, std::string const &featureName, std::string const &flagName)
{
if (get_extension_features<Feature>(type).*flag)
{
add_extension_features<Feature>(type).*flag = true;
}
else
{
throw std::runtime_error(std::string("Requested required feature <") + featureName + "::" + flagName + "> is not supported");
}
}
/**
* @brief Sets whether or not the first graphics queue should have higher priority than other queues.
* Very specific feature which is used by async compute samples.
* @param enable If true, present queue will have prio 1.0 and other queues have prio 0.5.
* Default state is false, where all queues have 0.5 priority.
*/
void set_high_priority_graphics_queue_enable(bool enable)
{
high_priority_graphics_queue = enable;
}
/**
* @brief Returns high priority graphics queue state.
* @return High priority state.
*/
bool has_high_priority_graphics_queue() const
{
return high_priority_graphics_queue;
}
private:
// Handle to the Vulkan instance
vkb::core::InstanceC &instance;
// Handle to the Vulkan physical device
VkPhysicalDevice handle{VK_NULL_HANDLE};
// The features that this GPU supports
VkPhysicalDeviceFeatures features{};
// The extensions that this GPU supports
std::vector<VkExtensionProperties> device_extensions;
// The GPU properties
VkPhysicalDeviceProperties properties;
// The GPU memory properties
VkPhysicalDeviceMemoryProperties memory_properties;
// The GPU queue family properties
std::vector<VkQueueFamilyProperties> queue_family_properties;
// The features that will be requested to be enabled in the logical device
VkPhysicalDeviceFeatures requested_features{};
// The extension feature pointer
void *last_requested_extension_feature{nullptr};
// Holds the extension feature structures, we use a map to retain an order of requested structures
std::map<VkStructureType, std::shared_ptr<void>> extension_features;
bool high_priority_graphics_queue{};
};
#define REQUEST_OPTIONAL_FEATURE(gpu, Feature, type, flag) gpu.request_optional_feature<Feature>(type, &Feature::flag, #Feature, #flag)
#define REQUEST_REQUIRED_FEATURE(gpu, Feature, type, flag) gpu.request_required_feature<Feature>(type, &Feature::flag, #Feature, #flag)
} // namespace vkb