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2025-09-04 10:54:47 +08:00

30 lines
953 B
HLSL

/* Copyright (c) 2024, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
struct Payload
{
[[vk::location(0)]] float4 color;
[[vk::location(1)]] float4 intersection; // {x, y, z, intersectionType}
[[vk::location(2)]] float4 normal; // {nx, ny, nz, distance}
};
[shader("miss")]
void main(inout Payload hitValue)
{
hitValue.intersection.w = 100;
hitValue.normal.w = 10000;
}