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2025-09-04 10:54:47 +08:00

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C++

/* Copyright (c) 2023-2025, Holochip Corporation
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Demonstrate and showcase a sample application using mesh shader culling features.
*/
#pragma once
#include "api_vulkan_sample.h"
class MeshShaderCulling : public ApiVulkanSample
{
private:
int32_t density_level = 2;
std::unique_ptr<vkb::core::BufferC> uniform_buffer{};
VkPipeline pipeline = VK_NULL_HANDLE;
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
VkDescriptorSetLayout descriptor_set_layout = VK_NULL_HANDLE;
// Pipeline statistics
struct
{
VkBuffer buffer;
VkDeviceMemory memory;
} query_result{};
VkQueryPool query_pool = VK_NULL_HANDLE;
uint64_t pipeline_stats[3] = {0};
public:
struct UBO
{
float cull_center_x = 2.0f;
float cull_center_y = 2.0f;
float cull_radius = 1.0f;
float meshlet_density = 2.0f;
} ubo_cull{};
MeshShaderCulling();
~MeshShaderCulling() override;
void request_gpu_features(vkb::PhysicalDevice &gpu) override;
void build_command_buffers() override;
void setup_descriptor_pool();
void setup_descriptor_set_layout();
void setup_descriptor_sets();
void prepare_pipelines();
void prepare_uniform_buffers();
void update_uniform_buffers();
void draw();
bool prepare(const vkb::ApplicationOptions &options) override;
void render(float delta_time) override;
void on_update_ui_overlay(vkb::Drawer &drawer) override;
bool resize(uint32_t width, uint32_t height) override;
void setup_query_result_buffer();
void get_query_results();
};
std::unique_ptr<vkb::VulkanSampleC> create_mesh_shader_culling();