# Copyright (c) 2021-2024, NVIDIA CORPORATION. All rights reserved. # # SPDX-License-Identifier: Apache-2.0 # # Licensed under the Apache License, Version 2.0 the "License"; # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME) get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH) get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME) add_sample_with_tags( ID ${FOLDER_NAME} CATEGORY ${CATEGORY_NAME} AUTHOR "Sascha Willems" NAME "HPP Texture loading and mapping" DESCRIPTION "Loading a texture and displaying it on a simple object, using vulkan.hpp" SHADER_FILES_GLSL "texture_loading/glsl/texture.vert" "texture_loading/glsl/texture.frag" SHADER_FILES_HLSL "texture_loading/hlsl/texture.vert.hlsl" "texture_loading/hlsl/texture.frag.hlsl")