/* Copyright (c) 2022-2025, Sascha Willems * Copyright (c) 2024-2025, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * Using Vulkan profiles from the LunarG SDK for device and instance setup */ #pragma once #include "common/vk_common.h" #include "api_vulkan_sample.h" class Profiles : public ApiVulkanSample { public: // Vertex layout for this example struct VertexStructure { float pos[3]; float uv[2]; int32_t texture_index; }; struct RandomTexture { VkImage image{}; VkImageView image_view{}; VkDeviceMemory memory{}; }; std::vector textures; VkSampler sampler{}; std::unique_ptr vertex_buffer; std::unique_ptr index_buffer; uint32_t index_count{0}; std::unique_ptr uniform_buffer_vs; struct { glm::mat4 projection; glm::mat4 view; } ubo_vs; VkPipeline pipeline{VK_NULL_HANDLE}; VkPipelineLayout pipeline_layout{VK_NULL_HANDLE}; VkDescriptorSet base_descriptor_set{VK_NULL_HANDLE}; VkDescriptorSetLayout base_descriptor_set_layout{VK_NULL_HANDLE}; VkDescriptorSetLayout sampler_descriptor_set_layout{VK_NULL_HANDLE}; Profiles(); ~Profiles() override; void generate_textures(); void generate_cubes(); void build_command_buffers() override; void draw(); void setup_descriptor_pool(); void setup_descriptor_set_layout(); void setup_descriptor_set(); void prepare_pipelines(); void prepare_uniform_buffers(); void update_uniform_buffers(); bool prepare(const vkb::ApplicationOptions &options) override; void render(float delta_time) override; void view_changed() override; std::unique_ptr create_device(vkb::PhysicalDevice &gpu) override; std::unique_ptr create_instance() override; virtual void on_update_ui_overlay(vkb::Drawer &drawer) override; }; std::unique_ptr create_profiles();