# Copyright (c) 2023-2024, Mobica Limited # # SPDX-License-Identifier: Apache-2.0 # # Licensed under the Apache License, Version 2.0 the "License"; # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME) get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH) get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME) add_sample( ID ${FOLDER_NAME} CATEGORY ${CATEGORY_NAME} AUTHOR "Mobica" NAME "Patch Control Points" DESCRIPTION "Demonstrate how to use patch control points dynamically, which can reduce the number of pipeline objects that are need to be created." SHADER_FILES_GLSL "patch_control_points/glsl/tess.frag" "patch_control_points/glsl/tess.tesc" "patch_control_points/glsl/tess.tese" "patch_control_points/glsl/tess.vert" SHADER_FILES_HLSL "patch_control_points/hlsl/tess.frag.hlsl" "patch_control_points/hlsl/tess.tesc.hlsl" "patch_control_points/hlsl/tess.tese.hlsl" "patch_control_points/hlsl/tess.vert.hlsl")